Human Problem SolvingPrentice-Hall, 1972 - 920 pages The aim of this book is to advance our understanding of how humans think. It seeks to do so by putting forth a theory of human problem solving, along with a body of empirical evidence that permits assessment of the theory. |
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Page 9
... theory we will be presenting and the types of prob- lems that are central to it . 9 Introduction THE SHAPE OF THE THEORY The theory proclaims man to be an information processing system , at least when he is solving problems . What that ...
... theory we will be presenting and the types of prob- lems that are central to it . 9 Introduction THE SHAPE OF THE THEORY The theory proclaims man to be an information processing system , at least when he is solving problems . What that ...
Page 10
... Theory of the Individual The technical apparatus for conceptualizing information processing systems leads first of ... theory a quite distinct flavor . Thus , individual differences is not a topic that is tacked on to the main body of ...
... Theory of the Individual The technical apparatus for conceptualizing information processing systems leads first of ... theory a quite distinct flavor . Thus , individual differences is not a topic that is tacked on to the main body of ...
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... theory are carried so far , of course . Nevertheless , in general , the theory can deal with the full content of a task . The attention paid to content in information processing theories should not be contrasted with concern for process ...
... theory are carried so far , of course . Nevertheless , in general , the theory can deal with the full content of a task . The attention paid to content in information processing theories should not be contrasted with concern for process ...
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Expressions et termes fréquents
analysis apply R7 ARITHMETIC artificial intelligence assignment base-move basic behavior Bishop British Museum Algorithm Broader View carry Chapter chess programs column considered CRYPT cryptarithmetic defined depth-first search described digit eliminate equivalence class evaluation evoked example exploration expression Figure function game tree give going grandmasters hence heuristics horseshoe human problem solving inference initial input Knight knowledge letter logic Logic Theorist looking means-ends analysis memory method move Newell node obtained occur operators P V Q path pawn player position possible problem D1 production system proof protocol PV Q representation rule sequence solution solver specific stop and report strategy subproblems symbol structures Task Analysis task environment theorems theory tic-tac-toe tilde tion transform tree variable wedge writes Yeah