Front cover image for Chris Crawford on game design

Chris Crawford on game design

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!
eBook, English, 2003
New Riders, Indianapolis, Ind., 2003
1 online resource (xi, 476 pages) : illustrations
9780131460997, 0131460994
54115436
Definitions, definitions
Some milestone games
Play
Challenge
Conflict
Interactivity
Creativity: the missing ingredient
Common mistakes
The education of a game designer
Games I'd like to build
Storytelling
Random sour observations
Tanktics
Legionnaire
Wizard
Energy czar
Scram
Eastern front (1941)
Gossip
Excalibur
The balance of power
Patton versus Rommel
Siboot
Guns & butter
Balance of the planet
Patton strikes back
Themes and lessons
Old fart stories
Includes index
Electronic reproduction, [Place of publication not identified], HathiTrust Digital Library, 2010