Computers and ThoughtArticles by: Paul Armer. Carol Chomsky. Geoffrey P. E. Clarkson. Edward A. Feigenbaum. Julian Feldman. H. Gelernter. Bert F. Green, Jr. John T. Gullahorn. Jeanne E. Gullahorn. J. R. Hansen. Carl I. Hovland. Earl B. Hunt. Kenneth Laughery. Robert K. Lindsay. D. W. Loveland. Marvin Minsky. Ulric Neisser. Allen Newell. A. L. Samuel. Oliver G. Selfridge. J. C. Shaw. Herbert A. Simon. James R. Slagle. Fred M. Tonge. A. M. Turing. Leonard Uhr. Charles Vossler. Alice K. Wolf. |
Contents
ARTIFICIAL INTELLIGENCE | 1 |
Can a Machine Think? | 9 |
Machines That Play Games | 37 |
Copyright | |
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algorithm alternative analysis angle applied artificial intelligence associated basic behavior board position British Museum algorithm chain chess complex component concept learning considered construct continue the progression Cybernetics decision defined described diagram digital computer elements EPAM evaluation example experiment Figure function G₁ Gelernter geometry given goal heuristic heuristic program human hypothesis for trial implies information processing Information Processing Language Information Theory input investment JOHNNIAC Journal language learning Lincoln Laboratory line balancing logic Logic Theorist Logic Theory Machine machine matching mathematical McCulloch mechanism memory method minimaxing Minsky move Newell operators parameter pattern recognition play polynomial possible prediction problem problem-solving procedure proof prove question routine rules score segment selection Selfridge sequence Shaw Simon simulation solution solving specific stimulus structure subgoals subproblems subroutines symbol task theorems theory tion words