The Ecology of Games: Connecting Youth, Games, and LearningKatie Salen Tekinbaş An exploration of games as systems in which young people participate as gamers, producers, and learners.In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play--mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games--which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.ContributorsIan Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins |
Contents
Learning and Games | 21 |
Reconnecting Video Game Play to the Rest of Kids Lives | 41 |
Reed Stevens Tom Satwicz and Laurie McCarthy | 66 |
Copyright | |
8 other sections not shown
Other editions - View all
The Ecology of Games: Connecting Youth, Games, and Learning Katie Salen Tekinbaş Limited preview - 2008 |
The Ecology of Games: Connecting Youth, Games, and Learning Katie Salen Tekinbas Limited preview - 2007 |
The Ecology of Games: Connecting Youth, Games, and Learning Katie Salen Tekinbas No preview available - 2007 |
Common terms and phrases
42 Entertainment academic Accessed December 18 activities Animal Crossing Apolyton argue build Cambridge challenge characters cheat children's software Civilization Civilization III cognitive collaborative Computer game Console game coordinates create cultural digital games digital media educational engagement entertainment example explore forms game design game development game's gamers games and learning genre Global Kids goals Henry Jenkins Honovi Ibid in-game innovation interaction interest interpretation James Paul Gee Katie Salen knowledge Kurt Squire literacy Love Bees Maddy means Mikey MMORPGs Online game open-ended participation play the game players possibility space practice Press problem procedural rhetoric production race Rachel racial real world representation role rules Second SimCity simulation Situated Learning skills social specific strategies teach Tetris therapists Tyler understand urban/street games video game play virtual worlds Wikipedia World of Warcraft young youth Zoo Tycoon