The Gamification of Learning and Instruction Fieldbook: Ideas into Practice

Front Cover
John Wiley & Sons, Oct 11, 2013 - Business & Economics - 480 pages

Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

 

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Contents

Games
199
1 Personas Are Helpful for Keeping Your Audience
204
5 Sample Wireframe for a Mobile Device Game
210
10 Storyboard Showing a Number of Thoughts from
216
Gamification
219
3 Collecting Badges
233
Simulations
249
2
252

Chapter Three
65
Foundational Elements
89
The Importance of NarrativeContextStory
103
1 Converting a Written Story into an ILE Is Not as Easy as
108
Making the Case
117
Managing the Process
141
3 Survival Master Game Launch Flowboard
156
8 Modified Scrum Production Model at Course Games
162
Exhibits
165
10 Level Design Map for Survival Master Snowshoe Race
168
Tips for a FirstTime Producer
170
Key Takeaways
176
1 Moving from Idea to Finished Game Gamification
181
Brainstorming Techniques
184
3 Creating an Affinity Diagram on the Wall of the Conference
187
Shazam Session
191
5 OnePage Design Document
196
Key Takeaways
197
1 Practicing Takeoffs and Safe Landings with a Flight
253
Chapter
266
Development
271
1 Chart of Customization vs Learning Curve
276
2 Mobile Games Are Everywhere
282
Storyboarding
287
1 Pencil Sketch of a Storyboard
296
1 The Knowledge Guru Login Screen
310
Chapter
322
1 Game Board for MPE Succeed
324
2 Game Profile Screen Used to Define Game Mechanics
337
Pitfalls to Avoid
349
1 Practicing Versus Listening
350
1 Screen Captures from Gamification
364
the SIMULUTION Adult Injection Training Arm
377
ProSocial Gaming
413
Copyright

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About the author (2013)

THE AUTHORS

Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University's Department of Instructional Technology in Bloomsburg, Pennsylvania and the assistant director of Bloomsburg University's acclaimed Institute for Interactive Technologies. He has authored or co-authored five books on the convergence of learning and technology, The Gamification of Learning and Instruction, Integrated Learning for ERP Success, Winning e-Learning Proposals, Gadgets, Games and Gizmos for Learning and Learning in 3D.
Follow Karl on his widely-read "Kapp Notes" blog. http://karlkapp.com/kapp-notes

Lucas Blair is a game designer and educator. He founded Little Bird Games, a serious game development company, in 2011 after receiving his PhD in Modeling and Simulation from the University of Central Florida.

Rich Mesch is the Senior Director of Customer Engagement at Performance Development Group of Malvern, PA. He has been working in the field of experiential and contextualized learning for over 25 years with dozens of top global organizations.

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