Graphics Gems

Front Cover
Paul S. Heckbert
Elsevier, Nov 6, 2013 - Computers - 600 pages
Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Computer engineers and designers will find the book invaluable.
 

Contents

Chapter I Polygons and Polyhedra
1
Chapter II Geometry
111
Chapter III Transformations
173
Chapter IV Curves and Surfaces
239
Chapter V Ray Tracing
351
Chapter VI Shading
383
Chapter VII Frame Buffer Techniques
411
Chapter VIII Image Processing
431
Chapter IX Graphic Design
495
Chapter X Utilities
519
Index
571
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