Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment

Front Cover
Mike Featherstone, Roger Burrows
SAGE, Jan 29, 1996 - Social Science - 288 pages
How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world?

This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations. At the same time, the contributors examine the realities of human embodiment and the limits of virtual worlds. Topics examined include: technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk science fiction as a pre-figurative social and cultural theory.

 

Contents

An Introduction
1
Reimaging the Body in the Age of Cybernetics
21
Weaving Women and Cybernetics
45
Chapter 4 The Design of Virtual Reality
65
Chapter 5 Postmodern Virtualities
79
Chapter 6 The Embodied ComputerUser
97
The Recursive Generation of the Cyberbody
113
Chapter 8 Cyberspace and the World We Live in
135
Total Recal and Blade Runner
175
Chapter 11 Meat or How to Kill Oedipus in Cyberspace
191
Chapter 12 Beating the MeatSurviving the Text or How to Get Out of This Century Alive
205
Reading the Body in Contemporary Culture
215
Prosthetic Consciousness
239
The Body and Cyberpunk
261
Index
275
Copyright

Mind Body and Gender in Contemporary Cyborg Cinema
157

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