Hoyle's Games, Improved and Enlarged by New and Practical Treatises: With the Mathematical Analysis of the Chances of the Most Fashionable Games of the Day : Forming an Easy and Scientific Guide to the Gaming Table and the Most Popular Sports of the Field |
From inside the book
Results 1-5 of 57
Page 91
... strong suit , and up to the weak , except in trumps , unless strong in them . 4. Lead a trump , if you have four or five , and a good hand besides . 5. Sequences are eligible leads , of which play the highest card . 6. Follow your ...
... strong suit , and up to the weak , except in trumps , unless strong in them . 4. Lead a trump , if you have four or five , and a good hand besides . 5. Sequences are eligible leads , of which play the highest card . 6. Follow your ...
Page 92
... strong suit . 21. In your partner's lead , endeavour to keep the command in his hand . 22. Keep the card you turn up as long as you conveniently can . 23. Should your antagonists be 8 , and you have no honour , play your best trump . 24 ...
... strong suit . 21. In your partner's lead , endeavour to keep the command in his hand . 22. Keep the card you turn up as long as you conveniently can . 23. Should your antagonists be 8 , and you have no honour , play your best trump . 24 ...
Page 93
... strong suit . 2. With five of the smallest trumps , and not one good card in the other suits , trump out , which will make your partner the last player , and give him the tenace . 3. If two small trumps only , with ace and king of two ...
... strong suit . 2. With five of the smallest trumps , and not one good card in the other suits , trump out , which will make your partner the last player , and give him the tenace . 3. If two small trumps only , with ace and king of two ...
Page 94
... strong in trumps ; and if weak , you do him no injury . 8. Should you be four of the game , play for an odd trick , in hopes to save one half of the stake ; and , in order to win the same , though you are pretty strong in trumps , be ...
... strong in trumps ; and if weak , you do him no injury . 8. Should you be four of the game , play for an odd trick , in hopes to save one half of the stake ; and , in order to win the same , though you are pretty strong in trumps , be ...
Page 95
... strong in trumps , if your partner have a chance of trumping any of your adversary's suits ; do not trump out , but give him an opportunity of trumping those suits . If your game be scored only 1 , 2 , or 3 , you must play the reverse ...
... strong in trumps , if your partner have a chance of trumping any of your adversary's suits ; do not trump out , but give him an opportunity of trumping those suits . If your game be scored only 1 , 2 , or 3 , you must play the reverse ...
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Other editions - View all
Common terms and phrases
adver adversary's ball back-game basto bishop takes bishop's fourth square bishop's second square bishop's third square black king carambole chance cocks coup cribbage deal dealer dealt dice discard doublets eight elder-hand four gain gives check hand hazard hold honour king's bishop's pawn king's knight's pawn king's pawn king's rook's pawn king's second square knave last player loses manille matadores nine odd trick odds partner party pawn one move pawn one step pawn retakes pawn takes pawn two steps person pieces play a small play the king points punter queen's bishop's pawn Queen's Gambit queen's pawn queen's rook quinola reckoned red ball reversis right-hand adversary rook takes score sequence seven small card small clubs small diamonds small hearts Spadille stake striker stroke strong in trumps strong suit Suppose takes the knight takes the pawn three small trumps throw tricks turned white ball white king's win the game younger-hand
Popular passages
Page 465 - In naming or entering for any race where there shall be any particular conditions required as a qualification to start, it shall be sufficient if the horse were qualified at the expiration of the time allowed for naming or entering, and he shall not be disqualified by anything which may happen after the expiration of that time, unless so specified in the article...
Page 465 - Owner, or in which he shall have a share, running in the same race, is disqualified for winning the race, whether such jostle or cross happened by the swerving of the horse, or by the foul and careless riding of the Jockey, or otherwise...
Page 427 - When there shall be less than five players on a side, neither byes nor over-throws shall be allowed, nor shall the striker be caught out behind the wicket, nor stumped out.
Page 424 - Or, if in running the wicket be struck down by a throw, or by the hand or arm (with ball in hand), before his bat (in hand) or some part of his person be grounded over the popping crease. But if both the bails be off, a stump must be struck out of the ground.
Page 423 - No Ball" or a " Wide Ball," the striker shall be allowed as many runs as he can get, and he shall not be put out except by running out. In the event of no run being obtained by any other means, then one run shall be added to the score of " No Balls" or " Wide Balls, " as the case may be. All runs obtained for " Wide Balls
Page 424 - Or, if with any part of his person he stop the ball, which, in the opinion of the umpire at the bowler's wicket, shall have been pitched in a straight line from it to the striker's wicket, and would have hit it.
Page 465 - ... without so doing, the prize shall be withheld for a period to be fixed upon by the Stewards, at the expiration of which^ time, if the qualification be not proved to the satisfaction of the Stewards, he shall not be entitled to the prize, though his horse shall have come in first ; but it shall be given to the owner of the second horse. When the qualification of a horse is objected to after that time, the person making the objection must prove the disqualification.
Page 222 - ... which is, in effect, losing those men by not having them in play. Besides, by crowding your game, you are often gammoned...
Page 73 - ... cards dealt from a whole pack, either first three and then two, or by one at A time. Several persons may play together, but the greatest number can be admitted when with three cards only.
Page 259 - ... or toy shops. The eight of diamonds must first be taken from the pack, and after settling the deal, shuffling, &c. the dealer dresses the board by putting fish, counters or other stakes one each to ace, king, queen, knave, and game ; two to matrimony, two to intrigue, and six to the nine of diamonds, stiled Pope.