Page images
PDF
EPUB

shall be allowed six runs; but if more than six shall have been run before lost ball shall have been called, then the striker shall have all which have been run.

29. When the ball has been in the bowler's or wicket-keeper's hands, it is considered as no longer in play; and the strikers need not keep within their ground till the umpire has called "play" but, if the player go out of his ground with an intent to run before the ball be delivered, the bowler may put him out.

30. If the striker be hurt he may retire from his wicket, and return to it at any time in that innings.

31. If a striker be hurt, some other person may be allowed to stand out for him, but not to go in.

32. No substitute in the field shall be allowed to bowl, keep wicket, stand at the point, or middle wicket, or stop behind, in any case.

33. If any person stop the ball with his hat, the ball shall be considered dead, and the opposite party shall add five runs to their score; if any be run, they shall have five in all.

34. If the ball be struck, the striker may guard his wicket either with his bat or his body.

35. If the striker hit the ball against his partner's wicket, when he is off his ground, it is out, provided it have previously touched the bowler's or any of the fieldsmen's hands, but not otherwise.

36. The Wicket Keeper.-Shall stand at a reasonable distance behind the wicket, and shall not move till the ball be out of the bowler's hand, and shall not by any noise incommode the striker; and if any part of his person be over or before the wicket, although the ball hit it, the striker shall not be out.

37. The Umpires.-Are sole judges of fair and unfair play; and all disputes shall be determined by them, each at his own wicket; but, in case of a catch, which the umpire at the wicket bowled from, cannot see sufficiently to decide upon, he may apply to the other umpire, whose opinion is conclusive.

38. The umpires in all matches shall pitch fair wickets, and the parties shall toss for the choice of innings.

39. They shall allow two minutes for each man to come in, and fifteen minutes between each innings. When the umpires shall call "play," the party refusing to play shall lose the match."

40. They are not to order a player out, unless appealed to by the adversaries.

41. But, if the bowler's foot be not behind the bowling crease, within the return crease, when he shall deliver the ball, they must unasked call "no ball."

42. If the striker run a short run, the umpire must call " one short."

43. No umpire shall be allowed to bet.

44. The umpires are not to be changed during the match, but by the consent of both parties, except in the case of his betting; then either party may dismiss the transgressor.

45. The players who go in second shall follow their innings, if they shall have obtained one hundred runs less than their antagonists.

LAWS FOR SINGLE WICKET.

1. When there shall be less than five players on a-side, bounds shall be placed twenty-two yards each in a line from the off and leg stump.

2. The ball must be hit before the bounds to

entitle the striker to a run; which run cannot be obtained, unless he touch the bowling stump or crease in a line with it with his bat, or some part of his person; or go beyond them; returning to the popping crease, as at double wicket.

3. When the striker shall hit the ball, one of his feet must be on the ground, and behind the popping crease, otherwise the umpire shall call 66 no hit."

4. When there shall be less than five players on a-side, neither byes nor overthrows shall be allowed; nor shall the striker be caught out behind the wicket, nor stumped out.

5. The fieldsman must return the ball so that it shall cross the play between the wicket and the bowling stump, or between the bowling stump and the bounds; the striker may run till the ball shall so be returned.

6. After the striker shall have made one run, if he start again, he must touch the bowling stump, and turn before the ball shall cross the play to entitle him to another.

7. The striker shall be entitled to three runs for lost ball, and the same number for ball stopped with hat.

8. When there shall be more than four players on a-side, there shall be no bounds. All hits, byes, and overthrows shall then be allowed.

9. The bowler is subject to the same laws as at double wicket.

10. Not more than one minute shall be allowed between each ball.

BETS.

If the runs of one player be laid against those of another, the bets depend on the first innings, unless otherwise specified.

If the bets be made upon both innings, and one party beat the other in one innings, the runs in the first innings shall determine the bet.

But if the other party go in a second time, then the bet must be determined by the number on the

score.

No bet upon any match is payable, unless it be played out or given up.

GOFF, OR GOLF.

THIS favourite summer amusement in Scotland is played with clubs and balls. The club is taper, terminating in the part that strikes the ball, which part is faced with horn, and loaded with lead. There are six sorts of clubs used by good players; namely, the common club, used when the ball lies on the ground; the scraper, and half-scraper, when in long grass; the spoon, when in a hollow; the heavy iron club, when it lies deep among stones or mud; and the light iron ditto, when on the surface of chingle or sandy ground. The balls are considerably smaller than those used at cricket, but much harder; being made of horse leather, stuffed with feathers in a peculiar manner, and boiled.

The ground may be circular, triangular, or a semi-circle. The number of holes are not limited : always depending on what the length of the ground will admit. The general distance between one hole and another is about a quarter of a mile, which commences and terminates every game; and the party who gets the ball in by the fewest number of strokes is the victor.

Two, or as many more as choose, may play together, but what is called the good game never exceeds four; that number being allowed to afford

the best diversion, and is not so liable to confusion as a greater number. The more rising or uneven the ground, the greater nicety or skill is required in the players on which account the preference is always given to such ground by proficients.

:

Light balls are used when playing with the wind, and heavy ones against it. At the beginning of each game the ball is allowed to be elevated to whatever height the player chooses, for the convenience of striking, but not afterwards. This is done by means of sand or clay, called a teeing. The balls which are played off at the beginning of the game must not be changed until the next hole is won, even if they should happen to burst. When a ball happens to be lost, that hole is lost to the party; and if a ball should be accidentally stopped, the player is allowed to take his stroke again.

Suppose four are to play the game, A and B against C and D, each party having a ball, they proceed thus: A strikes off first-C next; but perhaps does not drive his ball above half the distance A did, on which account D, his partner, next strikes it, which is called one more, to get it as forward as that of their antagonist, or as much beyond it as possible; if this be done, then B strikes A's ball, which is called playing the like, or equal of their opponents. But if C and D, by their ball being in an awkward situation, should not be able, by playing one more, to get it as forward as A's, they are to play in turn, two, three, or as many more, until that is accomplished, before B strikes his partner's ball: which he calls one to two or one to three, or as many strokes as they required to get to the same distance as A did by his once playing. The ball is struck alternately, if the parties be equal, or nearly so.

« PreviousContinue »