Intersecting Art and Technology in Practice: Techne/Technique/TechnologyCamille C Baker, Kate Sicchio This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself – the artefact, artwork or performance – contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice. |
Contents
ElectrodesExperiences in Digital Art Practice | |
Making Speculative Technologies | |
Construction of Processes to Live Audiovisual | |
ANA CARVALHO | |
Imagination Art and Reality | |
The Immanent Researcher | |
A Filmmakers Reflections | |
Exploring Mobility in Micro | |
Processes of Networked | |
Methodologies of Risk and Experimental Prototyping | |
MetaModels for Creativity | |
Mass Collaboration through Software and Why We Need | |
Generative Approaches for Meaning Making in | |
A Collaborative and Networked | |
Other editions - View all
Intersecting Art and Technology in Practice: Techne/Technique/Technology Camille C Baker,Kate Sicchio No preview available - 2019 |
Intersecting Art and Technology in Practice: Techne/technique/technology Camille C. Baker,Kate Sicchio No preview available - 2017 |
Common terms and phrases
accessed 14 August activities aesthetic affect AffeXity approach Argon art practice artists artwork audience Augmented Reality become Belugas Bergson body camera capture choreographic cinema cognitive composition concept context create creative process cultural cyberformance dance describe digital art digital technologies distributed cognition dream edited Electronic Art embodied emerge engagement environment experience experiential explore feel film filmmaker focus Ginslov haptic human ideas immanent researcher improvisation In[bodi]mental interaction intuitive iterative Kenneth Newby knowledge Kozel live audiovisual performance machine Malmö University McKeown meta-model methodology methods mind-wandering movement narrative networked collaboration neurocinematics neuroimaging object open source Open Space Technology participants perception permaCultural phenomenological physical Placemaking plane of immanence reality reflection relationship representation responses robot role scientific scientists screen Screendance sensory shared smartphone social space techne Theatre theory thinking Tikka understanding University UpStage visual