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Page 178
... strategy . The ideas involved are quite difficult ; and this is one of the sections in this book which no one need feel ashamed of skipping . To simplify the situation , suppose there are two possible strategies of action , A and B ...
... strategy . The ideas involved are quite difficult ; and this is one of the sections in this book which no one need feel ashamed of skipping . To simplify the situation , suppose there are two possible strategies of action , A and B ...
Page 179
... strategy thinkers and doers , and the world presented only two major demands , to understand some question , and to ... strategy which is all A will be maximally effective in dealing with P and a bit effective , though perhaps not much ...
... strategy thinkers and doers , and the world presented only two major demands , to understand some question , and to ... strategy which is all A will be maximally effective in dealing with P and a bit effective , though perhaps not much ...
Page 210
... strategies in simulated battles . In its simplest form a war game may consist of two opposing players ( commanders ) each ... strategy . By means of several replications of the simulation , some consistent pattern of the outcomes of the ...
... strategies in simulated battles . In its simplest form a war game may consist of two opposing players ( commanders ) each ... strategy . By means of several replications of the simulation , some consistent pattern of the outcomes of the ...
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A. N. Whitehead actually alternative attractor surface behaviour better biology C. H. Waddington CALIFORNIA/SANTA CRUZ cent chreod Club of Rome complex systems components course critical path analysis CRUZ The University curve deal diagram discussed effect epigenetic landscape estimates example experience exploratory forecasting exponential exponential growth factors feed-back flats future Games Theory genes give growth happen homeorhesis human ideas important increase Information Theory input instance instructions interactions involved John Platt kind large number lock-in mathematical means measure move operational research organized particular pattern pay-off table perhaps philosophy pollution population practical Prisoner's Dilemma problem processes produce relevance tree schismogenesis scientific method scientists sequence simple simulation situation sort stability statistics step strategy symmetry techniques technological things tion turn types UNIVERSITY OF CALIFORNIA/SANTA usually variables whole worm zero-sum