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Page 133
... square gallons - and it is not very easy to gather much impression from that , unless you are used to this sort of game . But the same variability , expressed as ' standard deviation ' , would be the square root of that , i.e. 150 ...
... square gallons - and it is not very easy to gather much impression from that , unless you are used to this sort of game . But the same variability , expressed as ' standard deviation ' , would be the square root of that , i.e. 150 ...
Page 146
... square may be empty or shaded or black . Its state depends on the four squares which share a side with it . The instructions are : ( a ) an empty square which adjoins one , but only one , side of a full ( shaded or black ) square ...
... square may be empty or shaded or black . Its state depends on the four squares which share a side with it . The instructions are : ( a ) an empty square which adjoins one , but only one , side of a full ( shaded or black ) square ...
Page 147
... square which has two or three black neighbours remains black ( ' survival ' ) ; every black square with four or more black neighbours becomes white ( ' dies of overcrowding ' ) ; ( b ) every black square with only one or no black neigh ...
... square which has two or three black neighbours remains black ( ' survival ' ) ; every black square with four or more black neighbours becomes white ( ' dies of overcrowding ' ) ; ( b ) every black square with only one or no black neigh ...
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A. N. Whitehead actually alternative attractor surface behaviour better biology C. H. Waddington CALIFORNIA/SANTA CRUZ cent chreod Club of Rome complex systems components course critical path analysis CRUZ The University curve deal diagram discussed effect epigenetic landscape estimates example experience exploratory forecasting exponential exponential growth factors feed-back flats future Games Theory genes give growth happen homeorhesis human ideas important increase Information Theory input instance instructions interactions involved John Platt kind large number lock-in mathematical means measure move operational research organized particular pattern pay-off table perhaps philosophy pollution population practical Prisoner's Dilemma problem processes produce relevance tree schismogenesis scientific method scientists sequence simple simulation situation sort stability statistics step strategy symmetry techniques technological things tion turn types UNIVERSITY OF CALIFORNIA/SANTA usually variables whole worm zero-sum