## Tools for Thought |

### From inside the book

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Page 163

The simplest situation is a zero–sum game of perfect information. The procedure

here is to draw up a pay-off table (or pay-off 'matrix”) for the next move, listing

along the top the

b, ...

The simplest situation is a zero–sum game of perfect information. The procedure

here is to draw up a pay-off table (or pay-off 'matrix”) for the next move, listing

along the top the

**possible**moves open to a and down the side the moves open tob, ...

Page 172

seem

still be

how to select the best move out of it; but the computations involved may just be

too ...

seem

**possible**in theory. In the first place, in any really complicated game, it maystill be

**possible**to see how to work out a complete pay-off table in theory, andhow to select the best move out of it; but the computations involved may just be

too ...

Page 199

An exploratory forecast might examine the

nation, of a city transport system, of kitchens, of electronic components, or

whatever. For example, exploratory forecasts indicate that in Europe the

ownership of ...

An exploratory forecast might examine the

**possible**future states of an entirenation, of a city transport system, of kitchens, of electronic components, or

whatever. For example, exploratory forecasts indicate that in Europe the

ownership of ...

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### Common terms and phrases

A. N. Whitehead actually alternative atoms attractor surface become behaviour better biological C. H. Waddington cent chreod Club of Rome complex systems components course curve deal diagram discussed effect epigenetic landscape estimates example experience exponential growth fact factors feed-back flats future Games Theory genes give graph happen homeorhesis human ideas important increase Information Theory input instance interactions involved kind large number mathematical means measure move natural resources operational research organized particular pay-off table perhaps philosophy pollution population possible practical Prisoner's Dilemma problem processes produce relations relevance tree schismogenesis scientific method scientists sequence shape simple simulation situation sort statistics step strategy structure symmetry techniques Theory things tion Tools for Thought turn types U-Boats usually values variables various Venn diagram whole worm