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Page 133
... mean was 900 gallons . The variability , expressed as variance , or mean squared devia- tion , might be 22,500 square gallons - and it is not very easy to gather much impression from that , unless you are used to this sort of game . But ...
... mean was 900 gallons . The variability , expressed as variance , or mean squared devia- tion , might be 22,500 square gallons - and it is not very easy to gather much impression from that , unless you are used to this sort of game . But ...
Page 139
... mean . It means that , in the population studied ( not necessarily in all populations ) , there is a ten- dency , whose strength is expressed in the correlation coefficient , for the measurements of the two correlated characteristics on ...
... mean . It means that , in the population studied ( not necessarily in all populations ) , there is a ten- dency , whose strength is expressed in the correlation coefficient , for the measurements of the two correlated characteristics on ...
Page 212
... means of graphic displays of the earth , players in the game can learn about the world's resources in the past and in the future under various conditions and can explore means of deploy- ing the world's resources . For a description of ...
... means of graphic displays of the earth , players in the game can learn about the world's resources in the past and in the future under various conditions and can explore means of deploy- ing the world's resources . For a description of ...
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A. N. Whitehead actually alternative attractor surface behaviour better biology C. H. Waddington CALIFORNIA/SANTA CRUZ cent chreod Club of Rome complex systems components course critical path analysis CRUZ The University curve deal diagram discussed effect epigenetic landscape estimates example experience exploratory forecasting exponential exponential growth factors feed-back flats future Games Theory genes give growth happen homeorhesis human ideas important increase Information Theory input instance instructions interactions involved John Platt kind large number lock-in mathematical means measure move operational research organized particular pattern pay-off table perhaps philosophy pollution population practical Prisoner's Dilemma problem processes produce relevance tree schismogenesis scientific method scientists sequence simple simulation situation sort stability statistics step strategy symmetry techniques technological things tion turn types UNIVERSITY OF CALIFORNIA/SANTA usually variables whole worm zero-sum