## Tools for Thought |

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Page 65

These can be most precisely and neatly expressed in

but the basic ideas are quite simple, and can also be expressed without much

difficulty in ordinary English; it will become apparent that the

symbols, ...

These can be most precisely and neatly expressed in

**mathematical**language;but the basic ideas are quite simple, and can also be expressed without much

difficulty in ordinary English; it will become apparent that the

**mathematical**symbols, ...

Page 202

It was pointed out earlier that

Matrices, can give spurious importance to what is chiefly only intuitive guesswork;

however, it should be pointed out that such

It was pointed out earlier that

**mathematical**analysis, such as using Cross-ImpactMatrices, can give spurious importance to what is chiefly only intuitive guesswork;

however, it should be pointed out that such

**mathematical**techniques offer ...Page 209

Gaming-Simulation Whereas a

terms of equations suitable for manipulation by a computer, a technique called

gaming, or role-playing, models the situation by means of interacting human

players ...

Gaming-Simulation Whereas a

**mathematical**model represented a situation interms of equations suitable for manipulation by a computer, a technique called

gaming, or role-playing, models the situation by means of interacting human

players ...

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A. N. Whitehead actually alternative atoms attractor surface become behaviour better biological C. H. Waddington cent chreod Club of Rome complex systems components course curve deal diagram discussed effect epigenetic landscape estimates example experience exponential growth fact factors feed-back flats future Games Theory genes give graph happen homeorhesis human ideas important increase Information Theory input instance interactions involved kind large number mathematical means measure move natural resources operational research organized particular pay-off table perhaps philosophy pollution population possible practical Prisoner's Dilemma problem processes produce relations relevance tree schismogenesis scientific method scientists sequence shape simple simulation situation sort statistics step strategy structure symmetry techniques Theory things tion Tools for Thought turn types U-Boats usually values variables various Venn diagram whole worm