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Page 147
... instructions ( a ) a cell with an even number ( 0 , 2 or 4 ) of black neighbours itself becomes or remains white , ( b ) a cell with an odd number of black neighbours ( 1 or 3 ) becomes or remains black . Then one gets such a surprising ...
... instructions ( a ) a cell with an even number ( 0 , 2 or 4 ) of black neighbours itself becomes or remains white , ( b ) a cell with an odd number of black neighbours ( 1 or 3 ) becomes or remains black . Then one gets such a surprising ...
Page 151
... instructions are : ( 1 ) Go forward one unit length ; ( 2 ) turn right through a right angle ( 90 ° ) ; ( 3 ) advance one unit : go back to instruction ( 1 ) and repeat until you come to place you have been before , then ( 4 ) stop . Of ...
... instructions are : ( 1 ) Go forward one unit length ; ( 2 ) turn right through a right angle ( 90 ° ) ; ( 3 ) advance one unit : go back to instruction ( 1 ) and repeat until you come to place you have been before , then ( 4 ) stop . Of ...
Page 153
... instructions . If you work it out ( or take the simple way out of looking it up in the Scientific American , November 1973 ) , you will find that the number of choices for which the worm may have to be given instructions are really ...
... instructions . If you work it out ( or take the simple way out of looking it up in the Scientific American , November 1973 ) , you will find that the number of choices for which the worm may have to be given instructions are really ...
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Common terms and phrases
A. N. Whitehead actually alternative attractor surface behaviour better biology C. H. Waddington CALIFORNIA/SANTA CRUZ cent chreod Club of Rome complex systems components course critical path analysis CRUZ The University curve deal diagram discussed effect epigenetic landscape estimates example experience exploratory forecasting exponential exponential growth factors feed-back flats future Games Theory genes give growth happen homeorhesis human ideas important increase Information Theory input instance instructions interactions involved John Platt kind large number lock-in mathematical means measure move operational research organized particular pattern pay-off table perhaps philosophy pollution population practical Prisoner's Dilemma problem processes produce relevance tree schismogenesis scientific method scientists sequence simple simulation situation sort stability statistics step strategy symmetry techniques technological things tion turn types UNIVERSITY OF CALIFORNIA/SANTA usually variables whole worm zero-sum