A Methodology for Systems Engineering, Volume 24 |
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Page 250
... simple traps , as the following example shows . In this example , " P " should be read " is preferred to " ; the relation P is an example of the use of Axioms 4 and 5 above to make a simple - order cale . The criterion of rationality is ...
... simple traps , as the following example shows . In this example , " P " should be read " is preferred to " ; the relation P is an example of the use of Axioms 4 and 5 above to make a simple - order cale . The criterion of rationality is ...
Page 310
... simple description of a game is the restriction to games in which the payoff to one player is money received from the opponent . That is , the net payoff is zero ; hence the term zero - sum game . In this case , if I write in a square ...
... simple description of a game is the restriction to games in which the payoff to one player is money received from the opponent . That is , the net payoff is zero ; hence the term zero - sum game . In this case , if I write in a square ...
Page 342
... simple block shown has one input , one output , and a functional relationship or transfer function between them . A block is used to represent a clearly identifiable transformation . A change in the transfer function of one block should ...
... simple block shown has one input , one output , and a functional relationship or transfer function between them . A block is used to represent a clearly identifiable transformation . A change in the transfer function of one block should ...
Contents
WHAT IS SYSTEMS ENGINEERING? | 3 |
1 | 14 |
THE TD2 RADIO RELAY SYSTEM | 22 |
Copyright | |
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action alternative analysis applied approach block called channel Chapter choose combination complete components consider continuous cost creative criterion decision defined definition demand determine diagram discussed economic effect environment equal equation example existing expected experience fact factors field frequency function gain give given graph human ideas important income increase individual inputs interest kind limited logical means measure methods nature objectives operations organization output phase physical planning possible practical preference present probability problem profit projects properties questions ratio reason relation requirements satisfy scale shows signal simple situation solving sometimes specific standard step studies synthesis systems engineering technical techniques theory thinking tion unit usually utility variables wanted