## Tools for Thought: How to Understand and Apply the Latest Scientific Techniques of Problem SolvingDrawing on general systems theory, operations research, cybernetics, futures research, and catastrophe theory, a distinguished geneticist provides the general reader with tools for perceiving and solving today's complex economic, social, and ecological pr |

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Page 21

networks of interactions, comparable to what would nowadays be called

cybernetic

invented at the time. In the last thirty or forty years, there has indeed been

progress in ...

networks of interactions, comparable to what would nowadays be called

cybernetic

**relations**(see Chapters 6 and 7), although that word had not beeninvented at the time. In the last thirty or forty years, there has indeed been

progress in ...

Page 30

2 Complexity A. The Nature of Complexity

This book is about the problems involved in trying to get a grasp on complexity.

The following chapters will describe a number of different ways which make it not

...

2 Complexity A. The Nature of Complexity

**Relations**, Instructions and the MindThis book is about the problems involved in trying to get a grasp on complexity.

The following chapters will describe a number of different ways which make it not

...

Page 52

not changing; neither the structure as a whole, nor its component parts, alter as

time passes; but the units have certain

express these in a way which makes it easy to get a general grasp of how the ...

not changing; neither the structure as a whole, nor its component parts, alter as

time passes; but the units have certain

**relations**with each other, and we want toexpress these in a way which makes it easy to get a general grasp of how the ...

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actually alternative atoms attractor surface become behaviour better biological C. H. Waddington cells cent chreod Club of Rome complex systems components consider course critical path analysis curve deal described diagram discussed effect epigenetic landscape estimates example experience exploratory forecasting exponential growth fact factors feed-back flats future Games Theory give graph happen homeorhesis human ideas important increase Information Theory input instance interactions involved kind large number living mathematical means measure move natural resources operational research organized particular pay-off table perhaps philosophy pollution population possible practical Prisoner's Dilemma problem processes produce relations relevance tree schismogenesis scientific method scientists sequence shape simple simulation situation sort statistics step strategy structure symmetry techniques Theory things tion turn types U-Boats usually values variables Venn diagram whole