## Tools for Thought: How to Understand and Apply the Latest Scientific Techniques of Problem SolvingDrawing on general systems theory, operations research, cybernetics, futures research, and catastrophe theory, a distinguished geneticist provides the general reader with tools for perceiving and solving today's complex economic, social, and ecological pr |

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Page 65

These can be most precisely and neatly expressed in

but the basic ideas are quite simple, and can also be expressed without much

difficulty in ordinary English; it will become apparent that the

symbols, ...

These can be most precisely and neatly expressed in

**mathematical**language;but the basic ideas are quite simple, and can also be expressed without much

difficulty in ordinary English; it will become apparent that the

**mathematical**symbols, ...

Page 208

suitable for determining mass effects involving large populations, such as the

demand for a transport system. Indeed, predicting measures such as demands,

sales, ...

**Mathematical**models of social and technological systems are normally onlysuitable for determining mass effects involving large populations, such as the

demand for a transport system. Indeed, predicting measures such as demands,

sales, ...

Page 209

Gaming-Simulation Whereas a

terms of equations suitable for manipulation by a computer, a technique called

gaming, or role-playing, models the situation by means of interacting human

players ...

Gaming-Simulation Whereas a

**mathematical**model represented a situation interms of equations suitable for manipulation by a computer, a technique called

gaming, or role-playing, models the situation by means of interacting human

players ...

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actually alternative atoms attractor surface become behaviour better biological C. H. Waddington cells cent chreod Club of Rome complex systems components consider course critical path analysis curve deal described diagram discussed effect epigenetic landscape estimates example experience exploratory forecasting exponential growth fact factors feed-back flats future Games Theory give graph happen homeorhesis human ideas important increase Information Theory input instance interactions involved kind large number living mathematical means measure move natural resources operational research organized particular pay-off table perhaps philosophy pollution population possible practical Prisoner's Dilemma problem processes produce relations relevance tree schismogenesis scientific method scientists sequence shape simple simulation situation sort statistics step strategy structure symmetry techniques Theory things tion turn types U-Boats usually values variables Venn diagram whole