Computers as Theatre
Featuring a new chapter that takes the student through virtual reality and beyond, this book presents a new theory of human-computer activity. It shows how similar principles can help students understand what people experience when interacting with computers. The book also describes how the user's enjoyment of a computer system should be the biggest design consideration.
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action actors agency agents applications approach artistic aspects audience becomes begin behavior causality cause Chapter characters choices communication computer games constraints context conversation create culture defined described developed direct display dramatic effects elements emotional employ enactment engagement environments example experience expressed fact feel Figure formal functionality gestural goals graphical human human-computer activity idea incidents instance interactive interesting interface involved kind language limitations look material means medium metaphor mimetic nature notion objects observe operations performance person physical play plot possible potential present probability problem reality relationship represent representation response selection sense sensory shape stage structure suggest task theatre theory things thought tion traits turn understanding various virtual visual whole whole action