Usability EngineeringWritten by the author of the best-selling HyperText & HyperMedia, this book is an excellent guide to the methods of usability engineering. The book provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability. * Emphasizes cost-effective methods that developers can implement immediately * Instructs readers about which methods to use when, throughout the development lifecycle, which ultimately helps in cost-benefit analysis. * Shows readers how to avoid the four most frequently listed reasons for delay in software projects. * Includes detailed information on how to run a usability test. * Covers unique issues of international usability. * Features an extensive bibliography allowing readers to find additional information. * Written by an internationally renowned expert in the field and the author of the best-selling HyperText & HyperMedia. |
From inside the book
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Contents
Executive Summary | 1 |
What Is Usability? | 23 |
Generations of User Interfaces | 49 |
The Usability Engineering Lifecycle | 71 |
Usability Heuristics | 115 |
Usability Testing | 165 |
Usability Assessment Methods beyond | 207 |
Interface Standards | 227 |
Chapter 10 | 255 |
Appendix | 269 |
283 | |
Important Monographs and Collections | 294 |
B 9 | 304 |
341 | |
351 | |
International User Interfaces | 237 |
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Common terms and phrases
ACM SIGCHI Bulletin application asked Bellcore better changes command Communications Conf consistency database design rationale dialog box dialogue discussed documentation Ergonomics error messages example experience experimenter expert users feedback goal graphical user interfaces guidelines help systems heuristic evaluation Human Factors Human-Computer Interaction hypertext icons impact important indicate input interface standards ISBN issues iterative design language large number learning logging manuals measured menu mmmm mouse Nielsen normally novice users observation participatory design perform personal computer possible Proc prototype questionnaires questions ratings scenarios screen shows single specific spreadsheet task analysis techniques test tasks test users thinking-aloud tion translation typical usability attributes usability engineering usability laboratory usability methods usability principles usability problems usability specialists usability testing user inter user interface design user testing user's videotape word processor