Japanese Visual Culture: Explorations in the World of Manga and AnimeBorn of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization. |
Contents
Introduction | 3 |
1 Manga in Japanese History | 26 |
2 Contemporary Anime in Japanese Pop Culture | 48 |
3 Characters Themes and Narrative Patterns in the Manga of Osamu Tezuka | 68 |
The Changing Role of the Robot in Japanese and Western Cinema | 91 |
5 Opening the Closed World of Shōjo Manga | 114 |
Teenage Girls Romance Comics and Contemporary Japanese Culture | 137 |
7 Intellectuals Cartoons and Nationalism During the RussoJapanese War | 155 |
10 Medieval Genealogies of Manga and Anime Horror | 219 |
The Significance of the Miyazaki Phenomenon | 237 |
History and Nostalgia in Hayao | 256 |
Satoshi Kons Millennium Actress | 274 |
Location Ambiguity Historicity | 295 |
311 | |
About the Contributors | 335 |
339 | |
On Narratives of the Second World War in Japanese Manga 19571977 | 177 |
9 Aum Shinrikyō and a Panic About Manga and Anime | 200 |
Other editions - View all
Japanese Visual Culture: Explorations in the World of Manga and Anime Mark W. MacWilliams Limited preview - 2014 |
Japanese Visual Culture: Explorations in the World of Manga and Anime Mark Wheeler Macwilliams No preview available - 2008 |
Common terms and phrases
adult aesthetic American appeared argues artists audience authors became become boys called cartoons changing characters comics companies contemporary continuity created critics culture death depicted developed discussed drawing early emotional example experience expression eyes face fact famous fantasy feelings female fiction figure film genre girls heroes human identity illustrations images important industry influence interest issue Japan Japanese later live magazines major manga and anime mass means Miyazaki movie narrative nature noted original otaku particularly past period play plot political popular present production published readers reality recent refers reflect relation relationship robot role scenes seems sense sh÷ojo manga Sh÷onen shows social society Spirited stories studies style success television term Tezuka themes titles Tokyo traditional United University visual Western women young