First Principles of InstructionThis handy resource describes and illustrates the concepts underlying the “First Principles of Instruction” and illustrates First Principles and their application in a wide variety of instructional products. The book introduces the e3 Course Critique Checklist that can be used to evaluate existing instructional product. It also provides directions for applying this checklist and illustrates its use for a variety of different kinds of courses. The Author has also developed a Pebble-in-the-Pond instructional design model with an accompanying e3 ID Checklist. This checklist enables instructional designers to design and develop instructional products that more adequately implement First Principles of Instruction. |
Contents
Instructional Strategies for Problem | |
What Are the Problems with Instruction? | |
First Principles of Instruction | |
ProblemCentered Instructional Strategy | |
Enhancing Instructional Strategies with | |
Learner Interaction | |
Introduction | |
Use the Form of Multimedia That Most Clearly | |
Designing e3 Instruction | |
Designing Functional Prototypes | |
Identify Content Goal and Learner Population | |
Instructional Content | |
Each Type of Skill? | |
Instructional Interaction | |
AttentionFocusing GuidanceGantt | |
Coaching and Corrective Feedback | |
Kindof Instructional StrategyJob | |
WhatHappens Instructional Strategy | |
Solving | |
A ProblemSolving EventA Warm | |
Example of a Whole ProblemSelling | |
Design a Problem Progression | |
Design Strategies for Component Skills | |
Design Structural Framework and Peer | |
Finalize the Functional Prototype | |
Instructional Strategies | |
Support for First Principles of Instruction | |
Principles of Instruction | |
First Principles of Instruction and | |
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Common terms and phrases
acquire activities allows learners animation appropriate audio button chapter Checklist coaching component skills required consequence content elements corrective feedback demonstration and application described Doex Doid e3 instruction effective enable learners Entrepreneur course evaluation examples Figure fºr functional prototype Gantt chart goal graphic guidance help learners how-to identify illustrates implement information-about instances instructional design instructional interaction instructional product intrinsic feedback learner interaction Learning is promoted mental model module multimedia navigation non-examples part-of Pebble-in-the-Pond model peer-interaction Photographic Composition picture placeholder prescribed instructional events presentation presentation software Principles of Instruction problem portrayals problem progression problem-centered instructional strategy problem-solving event procedure progression of problems promoted when learners properties questions requires learners response rule of thirds sequence Show shutter speed simulation slide master solve specific spreadsheet steps structural framework Table taught teaching tutorials types of component what-happens whole problem yºu