Situated Language and Learning: A Critique of Traditional Schooling

Front Cover
Psychology Press, 2004 - Education - 130 pages
Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers?

In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face educationalists today.

Situated Language and Learning looks at the specialist academic varieties of language that are used in disciplines such as mathematics and the sciences. It argues that the language acquisition process needed to learn these forms of language is not given enough attention by schools, and that this places unfair demands on poor and minority students.

The book compares this with learning as a process outside the classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts with others and technology to learn and play. In doing so, Gee examines what video games can teach us about how to improve learning in schools and engages with current debates on subjects such as 'communities of practice' and 'digital literacies'.

Bringing together the latest research from a number of disciplines, Situated Language and Learning is a bold and controversial book by a leading figure in the field, and is essential reading for anyone interested in education and language.
 

Contents

Introduction
1
A strange fact about not learning to read
7
Learning to read
10
Deep cause of reading failure
14
Language ability
16
Language and identity at home
21
Good language that doesnt pay off in school
28
Reading and identity
35
Conclusion
73
Affinity spaces
77
AoM
79
Affinity spaces
83
Shapeshifting portfolio people
91
The old and the new capitalism
95
Identities
97
Affinity spaces
98

Simulations and bodies
39
Learning to read as an embodied process
41
Identity and decoding
46
Meaning perceiving and acting
49
Language and perspectivetaking
52
Perspectivetaking and moral reasoning
54
Learning and gaming
57
before RoN
59
fish tanks
61
supervised sandboxes
66
unsupervised sandboxes
70
Networks
99
Boomers vs Millennials
103
Shapeshifting portfolio people
105
Diverse Millennials
106
A note on learning in the new capitalist world
107
Schools and schooling in the new capitalism
109
Bakhtinian thoughts
110
A final word the content fetish
117
References
119
Index
127
Copyright

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About the author (2004)

James Paul Gee is the Tashia Morgridge Professor of Reading at the University of Wisconsin at Madison, USA. His previous publications include Social Linguistics and Literacies (Taylor & Francis 1996, 2nd edition), An Introduction to Discourse Analysis (Routledge 1999), and What Video Games Have to Teach Us About Learning and Literacy (2003).