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Page 146
... pattern appear simultaneously ( making a ' move ' in the game ) ; ( c ) in the next move after it is black , a square remains full but becomes shaded , and in the following move it becomes empty again . The first four moves , starting ...
... pattern appear simultaneously ( making a ' move ' in the game ) ; ( c ) in the next move after it is black , a square remains full but becomes shaded , and in the following move it becomes empty again . The first four moves , starting ...
Page 148
... pattern develops for some time before it settles down to oscillate between two more elaborate arrangements in the last two draw- ings in the row ( 9b.4 ) . It is when we start with five blacks that we come to realize how characterful ...
... pattern develops for some time before it settles down to oscillate between two more elaborate arrangements in the last two draw- ings in the row ( 9b.4 ) . It is when we start with five blacks that we come to realize how characterful ...
Page 219
... Pattern The relevance tree concept has been used as a basis for a sophisticated quantitative method for policy - making and planning developed by the military and space science department of Honeywell , Inc. The method was named PATTERN ...
... Pattern The relevance tree concept has been used as a basis for a sophisticated quantitative method for policy - making and planning developed by the military and space science department of Honeywell , Inc. The method was named PATTERN ...
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A. N. Whitehead actually alternative attractor surface behaviour better biology C. H. Waddington cent chreod Club of Rome complex systems components course critical path analysis curve deal diagram discussed effect epigenetic landscape estimates example experience exploratory forecasting exponential exponential growth factors feed-back flats future Games Theory genes give growth happen homeorhesis human ideas important increase Information Theory input instance instructions interactions involved John Platt kind large number lock-in mathematical means measure move natural resources normal operational research organized particular pattern pay-off table perhaps philosophy pollution population practical Prisoner's Dilemma problem processes produce relevance tree schismogenesis scientific method scientists sequence simple simulation situation sort stability statistics step strategy strong inference symmetry techniques technological things tion turn types usually values variables whole worm zero-sum