## Tools for Thought |

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Page 146

Some of the simplest examples are

chequerboard of squares. The following game is one instance. A square may be

empty or shaded or black. Its state depends on the four squares which share a

side with ...

Some of the simplest examples are

**patterns**which can be produced on achequerboard of squares. The following game is one instance. A square may be

empty or shaded or black. Its state depends on the four squares which share a

side with ...

Page 148

Nothing very exciting happens if one starts off from a set of three adjoining blacks

; of the five possible starting

stabilize as an inactive block or an oscillation with period two (9b.3). MOVES O ...

Nothing very exciting happens if one starts off from a set of three adjoining blacks

; of the five possible starting

**patterns**, three die out immediately, and the other twostabilize as an inactive block or an oscillation with period two (9b.3). MOVES O ...

Page 219

quantitative method for policy-making and planning developed by the military

and space science department of Honeywell, Inc. The method was named ...

**Pattern**The relevance tree concept has been used as a basis for a sophisticatedquantitative method for policy-making and planning developed by the military

and space science department of Honeywell, Inc. The method was named ...

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### Common terms and phrases

A. N. Whitehead actually alternative atoms attractor surface become behaviour better biological C. H. Waddington cent chreod Club of Rome complex systems components course curve deal diagram discussed effect epigenetic landscape estimates example experience exploratory forecasting exponential growth factors feed-back flats future Games Theory genes give graph happen homeorhesis human ideas important increase Information Theory input instance interactions involved kind large number mathematical means measure move natural resources operational research organized particular pattern pay-off table perhaps philosophy pollution population possible practical Prisoner's Dilemma problem processes produce relations relevance tree schismogenesis scientific method scientists sequence shape simple simulation situation sort statistics step strategy structure symmetry techniques technological Theory things tion Tools for Thought turn types U-Boats usually values variables Venn diagram whole worm