## Tools for Thought |

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Page 95

The lock-in and schismogenesis situations are closely connected, in logical

structure, with some of the non-zero-sum games we discuss later, such as “

example of a ...

The lock-in and schismogenesis situations are closely connected, in logical

structure, with some of the non-zero-sum games we discuss later, such as “

**Prisoner's Dilemma**' (p. 167) and the “Tragedy of the Commons'. An amusingexample of a ...

Page 168

For Pedro they might look like this: Pedro's Pay-Off Table (

Carlo does not accuses P accuse P Pedro gains accuses C –2O +2O if he does

not accuse C — IOO +5 Now if this was a zero-sum game, whatever Pedro

gained ...

For Pedro they might look like this: Pedro's Pay-Off Table (

**Prisoner's Dilemma**)Carlo does not accuses P accuse P Pedro gains accuses C –2O +2O if he does

not accuse C — IOO +5 Now if this was a zero-sum game, whatever Pedro

gained ...

Page 169

As

reach the sensible decision is communication. So long as a game of this kind

remains a 'game of imperfect information', the solution which would be best for

both ...

As

**Prisoner's Dilemma**suggests, the most important factor in enabling them toreach the sensible decision is communication. So long as a game of this kind

remains a 'game of imperfect information', the solution which would be best for

both ...

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A. N. Whitehead actually alternative atoms attractor surface become behaviour better biological C. H. Waddington cent chreod Club of Rome complex systems components course curve deal diagram discussed effect epigenetic landscape estimates example experience exploratory forecasting exponential growth factors feed-back flats future Games Theory genes give graph happen homeorhesis human ideas important increase Information Theory input instance interactions involved kind large number mathematical means measure move natural resources operational research organized particular pattern pay-off table perhaps philosophy pollution population possible practical Prisoner's Dilemma problem processes produce relations relevance tree schismogenesis scientific method scientists sequence shape simple simulation situation sort statistics step strategy structure symmetry techniques technological Theory things tion Tools for Thought turn types U-Boats usually values variables Venn diagram whole worm