Digital AestheticsThe aesthetic nature and purposes of computer culture in the contemporary world are investigated in this book. Sean Cubitt casts a cool eye on the claims of cybertopians, tracing the globalization of the new medium and enquiring into its effects on subjectivity and sociality. Drawing on historical scholarship, philosophical aesthetics and the literature of cyberculture, the author argues for a genuine democracy beyond the limitations of the free market and the global corporation. Digital arts are identified as having a vital part to play in this process. Written in a balanced and penetrating style, the book both conveniently summarizes a huge literature and sets a new agenda for research and theory. |
From inside the book
Results 1-5 of 38
Page xii
... Screen Conference, University of Strathclyde, Glasgow, July 1996, published in Essays in Sound (Sydney), vol. 3, 1997, 8-20; and 'Pygmalion: Sound for Sculptors', Sound Matters/Live Arts Symposium, Birmingham Art School, University of ...
... Screen Conference, University of Strathclyde, Glasgow, July 1996, published in Essays in Sound (Sydney), vol. 3, 1997, 8-20; and 'Pygmalion: Sound for Sculptors', Sound Matters/Live Arts Symposium, Birmingham Art School, University of ...
Page 1
... screens show the same thing, quite often not even similar things. And yet there's something familiar. Several things ... screen there's a little illuminated manuscript where quicktime figures flicker gently in the video breeze (what a ...
... screens show the same thing, quite often not even similar things. And yet there's something familiar. Several things ... screen there's a little illuminated manuscript where quicktime figures flicker gently in the video breeze (what a ...
Page 16
... screen, realtime text. But the player cannot escape the rules of the game, even when the game itself is one of the evolution of new rules. In the interpersonal dynamic of the playworld, the apparent anarchy is governed by a series of ...
... screen, realtime text. But the player cannot escape the rules of the game, even when the game itself is one of the evolution of new rules. In the interpersonal dynamic of the playworld, the apparent anarchy is governed by a series of ...
Page 21
... screen, the discourse at the expense of the institution, is to idealise it. Secondly, the more idealised the text becomes, the further it drifts away from a reality reduced to that which is represented. The text is the immaterial ...
... screen, the discourse at the expense of the institution, is to idealise it. Secondly, the more idealised the text becomes, the further it drifts away from a reality reduced to that which is represented. The text is the immaterial ...
Page 25
... screen. As so often on the internet, the anger, obsessions, grief and love you encounter electronically are intensified by the nebulousness of the connections. Always the loneliness works like a lens, the perpetually solo flight of the ...
... screen. As so often on the internet, the anger, obsessions, grief and love you encounter electronically are intensified by the nebulousness of the connections. Always the loneliness works like a lens, the perpetually solo flight of the ...
Contents
1 | |
6 | |
9 | |
14 | |
18 | |
22 | |
29 | |
Critique of Cyborg Vision | 30 |
From Outer Space to Cyberspace | 80 |
Hacker Transvestism and the Tourist Mouse | 85 |
Silence Sound and Space | 92 |
Pure Hearing | 93 |
The Mobilisation of Sound | 98 |
Silent Listening Silent Reading | 104 |
The Incoherence of the Soundtrack | 112 |
Art Geography | 116 |
The Anarchy and Society of Perceptions | 36 |
The Socialisation of Perception | 41 |
Global Images | 45 |
Deconstructing the Map | 49 |
The Ethics of Utopia | 55 |
Chapter 3 Spatial Effects | 61 |
Interminable Identities | 63 |
Cosmic Commodities | 68 |
Perspective as Special Effect | 74 |
Network Morphology and the Corporate Cyborg | 122 |
A Brief History of Flow | 129 |
The Human Biochip | 133 |
Morphologies of Multimedia | 139 |
Globalisation and Diaspora | 143 |
References | 152 |
Index | 167 |
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