Digital Technologies and the Museum Experience: Handheld Guides and Other MediaLoïc Tallon The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations. |
Contents
3 | |
Ch02 Enhancing Visitor Interaction and Learning with Mobile Technologies | 19 |
Ch 03 Designing MobileDigital Experiences | 35 |
Part II DELIVERING POTENTIAL | 61 |
Talking the Walk | 63 |
Reflections from TenYears of Practice | 79 |
Ch 06 Improving Visitor Access | 97 |
Ch 07 Structuring VisitorParticipation | 109 |
Other editions - View all
Digital Technologies and the Museum Experience: Handheld Guides and Other Media Loïc Tallon No preview available - 2008 |
Digital Technologies and the Museum Experience: Handheld Guides and Other Media Loïc Tallon,Kevin Walker No preview available - 2008 |
Common terms and phrases
accessed August accessed June 26 accessed November activities Antenna Audio Archives and Museum artworks Association of Museums audience audio guide audio tour Bearman and Jennifer Bletchley Park Bookmarking Cognitive collaboration collection communication computer exhibits Connectivism conversation create cultural Curator Dierking DigiCULT digital handhelds digital media Dulwich Picture Gallery Electronic Guidebooks engage environment Exploratorium explore Falk and Lynn Filippini-Fantoni groups handheld devices handheld guide handheld technologies Heritage Impact Institute interpretation Jeffrey K Jennifer Trant John H Journal Kevin Crowley learner London Matthew Barney meaning mobile digital technology mobile learning mobile phones multimedia tours museum experience Museum Informatics museum visit MyArtSpace objects paper presented physical podcasts post-visit potential RFID Routledge Science Museum seum SFMOMA social interaction space Tate Modern tion Trant and David understanding unpublished evaluation report visitor experience wireless