Situated Language and Learning: A Critique of Traditional SchoolingWhy do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers? In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face educationalists today. Situated Language and Learning looks at the specialist academic varieties of language that are used in disciplines such as mathematics and the sciences. It argues that the language acquisition process needed to learn these forms of language is not given enough attention by schools, and that this places unfair demands on poor and minority students. The book compares this with learning as a process outside the classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts with others and technology to learn and play. In doing so, Gee examines what video games can teach us about how to improve learning in schools and engages with current debates on subjects such as 'communities of practice' and 'digital literacies'. Bringing together the latest research from a number of disciplines, Situated Language and Learning is a bold and controversial book by a leading figure in the field, and is essential reading for anyone interested in education and language. |
Contents
2 A STRANGE FACT ABOUT NOT LEARNING TO READ | 6 |
3 LANGUAGE AND IDENTITY AT HOME | 18 |
4 SIMULATIONS AND BODIES | 35 |
5 LEARNING AND GAMING | 52 |
6 AFFINITY SPACES | 70 |
7 SHAPESHIFTING PORTFOLIO PEOPLE | 83 |
8 A FINAL WORD | 106 |
108 | |
115 | |
Other editions - View all
Situated Language and Learning: A Critique of Traditional Schooling James Paul Gee Limited preview - 2004 |
Situated Language and Learning: A Critique of Traditional Schooling James Paul Gee Limited preview - 2012 |
Situated Language and Learning: A Critique of Traditional Schooling James Paul Gee Limited preview - 2004 |
Common terms and phrases
academic language acquire actions actually affinity space allow argue become build cake capitalism certain changes character child classroom complex connected course create cultural developed discussion early engage example experiences fact feel forms gain give given human identity important instruction interactions interest involves issues knowledge learners learning to read less lines literacy look lots matter meaning Millennials moves namely offer once organization person perspectives play player playing the game Pokémon poor portal practice principles problem RTS games screen sense sentence shared shows simulations situation skills social sorts specialist specific start story talk technologies tests texts things turn tutorials types understand University values varieties of language vernacular video games virtual writing young