Game Design: Theory and Practice, Second Edition

Front Cover
Jones & Bartlett Publishers, Mar 18, 2010 - Computers
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
 

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Contents

Foreword
Introduction to the Second Edition
Introduction
Chapter 1What Players Want
Sid Meier
Gameplay Technology and Story
Centipede
Chapter 5Focus
F
G
H
I
L
M
N
O

Ed Logg
Chapter 7The Elements of Gameplay
Tetris
Chapter 9Artificial Intelligence
Steve Meretzky
Chapter 11Storytelling
Loom
Chapter 13MultiPlayer
Chris Crawford
Chapter 15Getting the Gameplay Working
Myth The Fallen Lords
Game Development Documentation
Interview Jordan Mechner
The Design Document
Game Analysis The Sims
Designing Design Tools
Will Wright
Level Design
Game Analysis Grand Theft Auto III
Playtesting
Interview Doug Church
Conclusion
Sample Design Document Atomic Sam
The Suffering
Glossary
B
C
D
E
Q
R
S
T
Selected Bibliography
Index
B
C
D
E
F
G
H
I
J
K
M
N
O
P
Q
S
T
U
W
X
Z
Copyright

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About the author (2010)

Design Director, Surreal Software

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