The Gamification of Learning and Instruction Fieldbook: Ideas into PracticeJohn Wiley & Sons, 11 oct. 2013 - 480 pages Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning. |
Table des matières
Games | 199 |
1 Personas Are Helpful for Keeping Your Audience | 204 |
5 Sample Wireframe for a Mobile Device Game | 210 |
10 Storyboard Showing a Number of Thoughts from | 216 |
Gamification | 219 |
3 Collecting Badges | 233 |
Simulations | 249 |
2 | 252 |
Chapter Three | 65 |
Foundational Elements | 89 |
The Importance of NarrativeContextStory | 103 |
1 Converting a Written Story into an ILE Is Not as Easy as | 108 |
Making the Case | 117 |
Managing the Process | 141 |
3 Survival Master Game Launch Flowboard | 156 |
8 Modified Scrum Production Model at Course Games | 162 |
Exhibits | 165 |
10 Level Design Map for Survival Master Snowshoe Race | 168 |
Tips for a FirstTime Producer | 170 |
Key Takeaways | 176 |
1 Moving from Idea to Finished Game Gamification | 181 |
Brainstorming Techniques | 184 |
3 Creating an Affinity Diagram on the Wall of the Conference | 187 |
Shazam Session | 191 |
5 OnePage Design Document | 196 |
Key Takeaways | 197 |
1 Practicing Takeoffs and Safe Landings with a Flight | 253 |
Chapter | 266 |
Development | 271 |
1 Chart of Customization vs Learning Curve | 276 |
2 Mobile Games Are Everywhere | 282 |
Storyboarding | 287 |
1 Pencil Sketch of a Storyboard | 296 |
1 The Knowledge Guru Login Screen | 310 |
Chapter | 322 |
1 Game Board for MPE Succeed | 324 |
2 Game Profile Screen Used to Define Game Mechanics | 337 |
Pitfalls to Avoid | 349 |
1 Practicing Versus Listening | 350 |
1 Screen Captures from Gamification | 364 |
the SIMULUTION Adult Injection Training Arm | 377 |
ProSocial Gaming | 413 |
Autres éditions - Tout afficher
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice Karl M. Kapp Aucun aperçu disponible - 2013 |
Expressions et termes fréquents
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