The Gamification of Learning and Instruction Fieldbook: Ideas into PracticeJohn Wiley & Sons, 11 oct. 2013 - 480 pages Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning. |
Table des matières
1 | |
5 | |
7 | |
8 | |
9 | |
13 | |
Critical Questions | 67 |
The Importance of NarrativeContextStory | 103 |
1 Practicing Takeoffs and Safe Landings with a Flight | 253 |
Development | 271 |
1 Chart of Customization vs Learning Curve | 276 |
2 Mobile Games Are Everywhere | 282 |
Storyboarding | 287 |
1 Pencil Sketch of a Storyboard | 296 |
The Knowledge Guru | 305 |
1 The Knowledge Guru Login Screen | 310 |
1 Converting a Written Story into an ILE Is Not as Easy as | 108 |
The GoalBased Scenario | 109 |
Key Takeaways | 115 |
Managing the Process | 141 |
3 Survival Master Game Launch Flowboard | 156 |
12 Beta Screenshots for Survival Master Snowshoe Race | 169 |
Tips for a FirstTime Producer | 170 |
Key Takeaways | 176 |
2 Creating a Mind Map for a SalesOriented Interactive | 186 |
Games | 199 |
1 Personas Are Helpful for Keeping Your Audience | 204 |
5 Sample Wireframe for a Mobile Device Game | 210 |
10 Storyboard Showing a Number of Thoughts from | 216 |
Gamification | 219 |
3 Collecting Badges | 233 |
Simulations | 249 |
MPE | 319 |
1 Game Board for MPE Succeed | 324 |
Mobile Cricket U | 333 |
2 Game Profile Screen Used to Define Game Mechanics | 337 |
Learning to Negotiate | 347 |
1 Practicing Versus Listening | 350 |
Structural Gamification for OnBoarding Employees | 359 |
1 Screen Captures from Gamification | 364 |
Medical Simulation | 371 |
Financial GameBased Learning | 391 |
An Avaya Case | 399 |
Glossary | 405 |
Notes | 417 |
423 | |
About ASTD | 441 |
Autres éditions - Tout afficher
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice Karl M. Kapp Aucun aperçu disponible - 2013 |
Expressions et termes fréquents
achieve activities answer apply assessment badges behavior challenge chapter characters client ConAgra Foods concept content gamification design document drive e-learning effective employees engagement environment example extrinsic motivation feedback first-person shooter focus game design game development game elements game engines game mechanics game or simulation gameplay Gamification of Learning goals ideas impact implement instructional designer interac interactive learning event interactive learning experiences Introcan Safety Key Takeaways leaderboard learners Learning and Instruction learning game learning objectives learning outcomes match metrics mind map mobile motivation non-player characters one-page design organization paper prototype performance platform games play players playtesting points questions rewards scenarios scores SCORM serious game skills solution story storyboard storytelling strategy structural gamification Survival Master Table Taxonomy teach tion type of game Venipuncture video games