Mathematics for Computer Graphics Applications

Front Cover
Industrial Press Inc., 1999 - Computers - 354 pages
This completely revised Second Edition of "Computer Graphics" includes valuable information on major organizational changes within the last few years. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations. Additionally, it provides a strong, comprehensive base in exploring math, computer science, physics, engineering, and in special subjects such as algebraic and computational geometry, geometric modeling, and CAD/CAM. A highly diversified book that can be utilized as a primary textbook, supplemental teaching resource, individual tutorial, or key reference text.
  • Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve.
  • Provides many new figures and exercises.
  • Contains an annotated suggested reading list with exercises and answers in each chapter.
  • Appeals to both academics and professionals.
  • Offers a new solutions manual for instructors.
 

Contents

Vectors
1
Matrix Methods
28
Transformations
47
Symmetry and Groups
73
Intervals
119
Topology
129
Points
165
Lines
174
Polyhedra
205
Constructive Solid Geometry
226
Halfspaces
229
Curves
244
The Bézier Curve
264
Surfaces
277
1
286
Display and Scene Transformations
315

Planes
187
Polygons
195

Common terms and phrases

About the author (1999)

Michael E. Mortenson does independent research and writes on topics in geometric and 3D modeling. He is a former research scientist with a major aerospace corporation, and the author of several successful textbooks, including Geometric Modeling, Third Edition, Mathematics for Computer Graphics Applications, 2e, Geometric Transformations for 3D Modeling, 2e, and 3D Modeling, Animation, and Rendering: An Illustrated Lexicon. These works have garnered over 2400 citations. He is a graduate of the UCLA School of Engineering.

Bibliographic information