Mathematics for Computer Graphics Applications

Front Cover
Industrial Press Inc., 1999 - Computers - 354 pages
This completely revised Second Edition of "Computer Graphics" includes valuable information on major organizational changes within the last few years. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations. Additionally, it provides a strong, comprehensive base in exploring math, computer science, physics, engineering, and in special subjects such as algebraic and computational geometry, geometric modeling, and CAD/CAM. A highly diversified book that can be utilized as a primary textbook, supplemental teaching resource, individual tutorial, or key reference text.
Features
  • Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve.
  • Provides many new figures and exercises.
  • Contains an annotated suggested reading list with exercises and answers in each chapter.
  • Appeals to both academics and professionals.
  • Offers a new solutions manual for instructors.
 

Contents

Vectors
1
Matrix Methods
28
Transformations
47
Symmetry and Groups
73
Limit and Continuity
90
Topology
129
Halfspaces
152
Points
165
Polyhedra
205
Constructive Solid Geometry
226
Curves
244
The Bézier Curve
264
Surfaces
277
Computer Graphics Display Geometry
286
Display and Scene Transformations
313
Bibliography
326

Lines
174
Planes
187
Polygons
195

Common terms and phrases

About the author (1999)

Michael E. Mortenson, a graduate of the UCLA School of Engineering, writes and does independent research in 3D geometric modeling and computer-aided design. He is a former research scientist with a major aerospace corporation and the author of several highly successful textbooks.

Bibliographic information