Learning in Logo Microworlds
Computing in Education Group of Victoria, 1997 - LOGO (Computer program language) - 141 pages
Logo with improvements in technology have made it a language that is both accessible and more powerful for young learners within the context of the mathematics curriculum in schools. More recently, versions of logo have been made available that empower young children to become sophisticated users of the language. In this way children have discovered and used complex mathematical notions in authentic and personally constructed contexts, and hope that this may facilitate later encounters with such abstract mathematical ideas. This research has highlighted the role that the teacher may play in such encounters. The papers in this publication reflect recent developments in the use of Logo.
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