Intersecting Art and Technology in Practice: Techne/Technique/TechnologyCamille C Baker, Kate Sicchio This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself – the artefact, artwork or performance – contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice. |
Other editions - View all
Intersecting Art and Technology in Practice: Techne/Technique/Technology Camille C Baker,Kate Sicchio No preview available - 2019 |
Intersecting Art and Technology in Practice: Techne/technique/technology Camille C. Baker,Kate Sicchio No preview available - 2017 |
Common terms and phrases
accessed 14 August active aesthetic affect AffeXity approach Argon art practice artists artwork as-research audience Augmented Reality become Belugas Bergson body camera capture choreographic cinema cognitive composition concept context create creative process cultural cyberformance dance describe distributed cognition dream Electronic Art embodied emerge ence engagement environment experience experiential explore feel film filmmaker focus functional Ginslov haptic human ideas immanent researcher improvisation In[bodi]mental interaction intuitive iterative Kenneth Newby knowledge Kozel live audiovisual performance machine Malmö University McKeown meaning meta-model methodologies methods mobile devices movement narrative neurocinematics neuroimaging object one’s open source Open Space Technology participants perception permaCultural person phenomenological physical Placemaking plane of immanence reality reflection relationship representation responses robot role scientific screen Screendance sensory shared smartphone social space techne Theatre theory thinking Tikka tion understanding UpStage visual
