Fundamentals of Computer Graphics

Front Cover
Taylor & Francis, Jul 21, 2009 - Computers - 752 pages
2 Reviews
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill.

The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

New in this edition:

  • Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization
  • Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading.
  • Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization.
  • Improved and expanded coverage of triangle meshes and mesh data structures.
  • A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.
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    User Review  - aethercowboy - LibraryThing

    If you've ever wanted to get your feet wet in the wide world of computer graphics, Peter Shirley has written a wonderful bridge into that world. Fundamentals of Computer Graphics, is, as the title ... Read full review

    User Review - Flag as inappropriate

    Many Thanks for giving us the explanation of graphics in Detail.. It's a very precise and good.. I hope u make the next edition as soon as possible

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    About the author (2009)

    Peter Shirley is a principal research scientist at NVIDIA and an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Program of Computer Graphics at Cornell University.

    Steve Marschner is an associate professor in the Computer Science Department and Program of Computer Graphics at Cornell University.

    Bibliographic information