Chris Crawford on Game Design

Front Cover
New Riders, 2003 - Computers - 476 pages
0 Reviews

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!

 

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

II
5
III
11
IV
12
V
13
VI
16
VII
18
VIII
20
IX
27
CVI
246
CVII
249
CVIII
250
CIX
254
CX
257
CXI
259
CXII
263
CXIII
264

X
29
XI
31
XII
33
XIII
34
XIV
37
XV
38
XVI
41
XVII
53
XVIII
55
XIX
56
XXI
59
XXII
61
XXIII
63
XXIV
71
XXV
73
XXVI
74
XXVII
76
XXVIII
78
XXIX
80
XXX
81
XXXI
89
XXXII
93
XXXIII
96
XXXIV
99
XXXV
104
XXXVI
105
XXXVII
107
XXXVIII
115
XXXIX
125
XL
128
XLI
139
XLII
140
XLIII
141
XLV
142
XLVI
143
XLVII
144
XLVIII
145
L
146
LI
147
LII
150
LIII
153
LIV
156
LV
157
LVI
158
LVII
159
LVIII
160
LIX
161
LX
163
LXII
165
LXIII
169
LXIV
170
LXV
171
LXVI
172
LXVII
176
LXVIII
178
LXIX
180
LXX
182
LXXI
183
LXXII
185
LXXIII
187
LXXIV
188
LXXV
191
LXXVI
192
LXXVII
193
LXXVIII
194
LXXIX
196
LXXX
197
LXXXI
198
LXXXII
199
LXXXIII
200
LXXXV
202
LXXXVI
203
LXXXVIII
205
LXXXIX
206
XC
208
XCI
209
XCIV
218
XCV
219
XCVI
223
XCVII
225
XCVIII
226
XCIX
231
C
233
CI
237
CII
239
CIII
241
CIV
242
CV
245
CXIV
267
CXV
269
CXVI
270
CXVII
271
CXVIII
274
CXX
275
CXXI
277
CXXIII
278
CXXIV
281
CXXV
282
CXXVI
284
CXXVII
286
CXXVIII
287
CXXIX
290
CXXX
291
CXXXI
292
CXXXII
294
CXXXIII
296
CXXXIV
297
CXXXVI
299
CXXXVII
300
CXXXVIII
302
CXXXIX
307
CXL
310
CXLI
313
CXLII
314
CXLIII
315
CXLIV
317
CXLV
318
CXLVI
321
CXLVIII
324
CXLIX
329
CL
330
CLI
336
CLIII
341
CLIV
342
CLV
345
CLVII
346
CLVIII
348
CLIX
349
CLX
353
CLXI
356
CLXII
357
CLXIII
382
CLXIV
383
CLXV
384
CLXVI
386
CLXVII
392
CLXIX
394
CLXX
399
CLXXI
401
CLXXII
402
CLXXIII
403
CLXXIV
404
CLXXV
405
CLXXVI
406
CLXXVII
407
CLXXVIII
408
CLXXIX
421
CLXXX
423
CLXXXI
424
CLXXXII
425
CLXXXIII
426
CLXXXIV
427
CLXXXV
429
CLXXXVI
431
CLXXXVII
432
CLXXXVIII
434
CLXXXIX
437
CXC
439
CXCI
440
CXCII
441
CXCIV
442
CXCV
443
CXCVII
444
CXCVIII
445
CXCIX
446
CC
447
CCI
448
CCII
449
CCIII
450
CCIV
451
CCV
452
CCVI
453
CCVII
455
CCVIII
459
Copyright

Other editions - View all

Common terms and phrases

References to this book

All Book Search results »

About the author (2003)

Chris Crawford is the "grand old man" of computing game design. He sold his first computer game in 1978, joined Atari in 1979, and led Games Research there. During his time at Atari, he wrote the first edition of The Art of Computer Game Design (Osborne, 1984), which has now become a classic in the field. After Atari collapsed in 1984, Chris became a freelance computer game designer. All in all, Chris has 14 published computer games to his credit—all of which he designed and programmed himself. He founded, edited, and wrote most of The Journal of Computer Game Design, the first periodical devoted to game design. He founded and led the Computer Game Developers' Conference (now the Game Developers' Conference) in its early years. Chris has lectured on game design at conferences and universities all over the world. For the last ten years, he has been developing technology for interactive storytelling.

Bibliographic information