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Fundamentals of Game Design

Ernest Adams - Computers - 2010 - 697 pages
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the ...
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Game Mechanics: Advanced Game Design

Ernest Adams, Joris Dormans - Computers - 2012 - 442 pages
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and ...
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Fundamentals of Role-Playing Game Design

Ernest Adams - Computers - 2014 - 81 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ...
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Fundamentals of Vehicle Simulation Design

Ernest Adams - Computers - 2014 - 64 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ...
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Fundamentals of Strategy Game Design

Ernest Adams - Computers - 2014 - 102 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ...
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Fundamentals of Sports Game Design

Ernest Adams - Computers - 2014 - 50 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ...
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Fundamentals of Shooter Game Design

Ernest Adams - Computers - 2014 - 442 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ...
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Fundamentals of Adventure Game Design

Ernest Adams - Computers - 2014 - 76 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ...
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Fundamentals of Action and Arcade Game Design

Ernest Adams - Computers - 2014 - 71 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ...
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Break Into The Game Industry: How to Get A Job Making Video Games

Ernest Adams - Computers - 2003 - 354 pages
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or ...
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