| Ernest Adams - Computers - 2010 - 697 pages
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the ... | |
| Ernest Adams, Joris Dormans - Computers - 2012 - 442 pages
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and ... | |
| Ernest Adams - Computers - 2014 - 81 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ... | |
| Ernest Adams - Computers - 2014 - 64 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ... | |
| Ernest Adams - Computers - 2014 - 102 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ... | |
| Ernest Adams - Computers - 2014 - 50 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ... | |
| Ernest Adams - Computers - 2014 - 442 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ... | |
| Ernest Adams - Computers - 2014 - 76 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ... | |
| Ernest Adams - Computers - 2014 - 71 pages
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the ... | |
| Ernest Adams - Computers - 2003 - 354 pages
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or ... | |
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