| Alessio Malizia - Computers - 2006 - 162 pages
This provides an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics) and shows what these new embedded systems graphics libraries can provide ... | |
| Paul Martz - Computers - 2006 - 307 pages
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications ... | |
| Aaftab Munshi, Dan Ginsburg, Dave Shreiner - Computers - 2008 - 546 pages
OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0 ... | |
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