| Andrew S. Glassner - Computers - 1989 - 364 pages
The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo ... | |
| Andrew S. Glassner - Computers - 1999 - 336 pages
This is a collection of 18 columns written by Andrew Glassner for Computer Graphic and Applications magazine. As well as the published material, the book includes notes and ... | |
| Andrew S. Glassner - Computer graphics - 1984 - 252 pages
Approaches to modeling; Geometry; Computer and mathematical concepts. Surfaces in space and lighting; Polygons and surface shading; Mapping; Fractals; Curved surfaces; Model ... | |
| Paul S. Heckbert - Computers - 1994 - 616 pages
Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover. | |
| Alan W. Paeth - Computers - 2014 - 438 pages
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and ... | |
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