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Level of Detail for 3D Graphics

David Luebke - Computers - 2003 - 436 pages
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Level of Detail for 3D Graphics

David Luebke - Computers - 2003 - 440 pages
Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of ...
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Level of Detail for 3D Graphics

David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner - Computers - 2002 - 434 pages
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing ...
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