Being There Together: Social Interaction in Shared Virtual Environments

Front Cover
Oxford University Press, Nov 4, 2010 - Psychology - 336 pages
Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.
 

Contents

1 Virtual Environments and the Changing Landscape of Information and Communication Technologies
3
2 The Varieties of Experiences of Being There Together
21
3 Avatar Bodies and Virtual Spaces
61
4 Collaboration
95
5 Social Life in Online Worlds
141
6 Modalities of Communication
177
7 Research Uses of Multiuser Virtual Environments
205
8 Ethical and Social Issues in Multiuser Virtual Environments
231
9 Multiuser Virtual Environments and Other Technologies for Being There Together
249
10 The Future of Being There Together
275
References
293
Index
311
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About the author (2010)

Ralph Schroeder is a senior research fellow at the Oxford Internet Institute at the University of Oxford. His publications include Possible Worlds: The Social Dynamic of Virtual Reality Technology (1996) and Rethinking Science, Technology and Social Change (2007). He has also edited The Social Life of Avatars (2002) and co-edited Avatars at Work and Play (2006).

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