Frames of Anime: Culture and Image-BuildingJapanese anime has long fascinated the world, and its mythical heroes and dazzling colors increasingly influence popular culture genres in the West. Tze-yue G. Hu analyzes the “language-medium” of this remarkable expressive platform and its many socio-cultural dimensions from a distinctly Asian frame of reference, tracing its layers of concentric radiation from Japan throughout Asia. Her work, rooted in archival investigations, interviews with animators and producers in Japan as well as other Asian animation studios, and interdisciplinary research in linguistics and performance theory, shows how dialectical aspects of anime are linked to Japan’s unique experience of modernity and its cultural associations in Asia, including its reliance on low-wage outsourcing. Her study also provides English readers with insights on numerous Japanese secondary sources, as well as a number of original illustrations offered by animators and producers she interviewed. |
Contents
1 | |
13 | |
2 Continuity of Art Forms and Their Visualness | 25 |
3 Cultural Thought Expressing the Self and ImageBuilding | 45 |
4 Development of Japanese Animation up to the End of the Second World War | 59 |
5 Postwar Japanese Animation Development and Toei Animation Studio | 77 |
6 Miyazaki and Takahata Anime Cinema | 105 |
A Case of Cultural Imperialism? | 137 |
Epilogue | 165 |
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aesthetic animated feature film animated film animation industry animation medium animation production anime cinema anime-shon arrime art forms Asian Astro Boy audience auteur model author in Tokyo background Buddhist cartoon century Chapter China Chinese color comic commercial animation country’s creative Disney DOga Edo period eiga emakimono example express figure Film film critic film directors film industry film project find first frames genre Hakujaden Hong Kong images influence interview Japan Japanese animation Korea language later live-action films Madam White Snake manga and anime manga artist manga stories manga-anime medium-genre Meiji military Miyazaki and Takahata Miyazaki Hayao modernization Momotaro narrative Neighbor Totoro Nihon official otaku Otsuka painting perspective Popular Culture postwar Princess Iron Fan Princess Mononoke realist reflect screened Second World significant specific storytelling Studio Ghibli Takahata Isao tale television animation television series Tezuka Osamu Toei Animation traditional ukiyo-e visual Wan brothers Western White Snake Yamaguchi and Watanabe