The Video Game Theory Reader

Front Cover
Taylor & Francis Group, 2003 - Computers - 343 pages
5 Reviews
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Readerbrings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging fromSpace InvaderstoFinal Fantasy IXandCombat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Readeris the essential introduction to a fascinating and rapidly expanding new field of media studies.

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Review: The Video Game Theory Reader

User Review  - Tommy Rousse - Goodreads

Eh. Mostly from the perspective of film studies. Sort of missing the point, really. Read full review

Review: The Video Game Theory Reader

User Review  - lbh. - Goodreads

it's dated already, but still a good text, and maybe showcases some voices other than the big ones in "First Person", etc. Read full review

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About the author (2003)

Mark J. P. Wolf is Assistant Professor of Communications at Concordia University, Wisconsin. A pioneering scholar of video game studies, he is editor of The Medium of the Video Game. Bernard Perron is Assistant Professor of Cinema at the University of Montréal.