The Video Game Theory Reader
Mark J. P. Wolf, Bernard Perron
Routledge, 2003 - Games - 343 pages
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.
"The Video Game Theory Reader" brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from "Space Invaders" to "Final Fantasy IX" and "Combat Flight Simulator 2," the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.
"The Video Game Theory Reader" is the essential introduction to a fascinating and rapidly expanding new field of media studies.
What people are saying - Write a review
Review: The Video Game Theory ReaderUser Review - Tommy Rousse - Goodreads
Eh. Mostly from the perspective of film studies. Sort of missing the point, really. Read full review
Review: The Video Game Theory ReaderUser Review - lbh. - Goodreads
it's dated already, but still a good text, and maybe showcases some voices other than the big ones in "First Person", etc. Read full review