Theory of Fun for Game Design

Front Cover
O'Reilly Media, Incorporated, 2005 - Computers - 244 pages
93 Reviews
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

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Great insight in what "fun" actually is. - Goodreads
A minor gripe is the books format and layout. - Goodreads
A good intro to game design thinking.. - Goodreads
Some really solid explanations of concepts. - Goodreads
Have always enjoyed Raph's gaming insight. - Goodreads
But the writing is breezy. - Goodreads
User Review - Flag as inappropriate

It's a comic book about games, and what makes them fun. Rather like _Understanding Comics_ (except that means it should be a game rather than a book). Anyway, it's a good book about the nature of Fun, and it's also a quick and engaging read.

Review: A Theory of Fun for Game Design

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Husband reviewed. You can find his review here... Read full review

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A Theory of Fun for Game Design OFFICIAL WEBSITE
Welcome to the website for my book A Theory of Fun for Game Design. This website is intended to serve as a companion piece to the book. ...

A Theory of Fun for Game Design « Emily Short’s Interactive Fiction
reviews, and how-to suggestions « Second Person February 2nd, 2007 Just added a review of A Theory of Fun For Game Design to the site, plus some related ... writing-if/ books-and-other-resources/ a-theory-of-fun-for-game-design/

Book Recommendation: A Theory of Fun for Game Design at e-Literate
Raph Koster’s A Theory of Fun for Game Design is one of the best work-related books I’ve read in quite some time. It is also one of the strangest. book_recommendation_a_theory_of_fun_for_game_design/

Gamasutra - Features - "Book Excerpt: "A Theory of Fun for Game ...
This article is excerpted from Paraglyph Press' A Theory of Fun for Game Design (ISBN # 1932111972). For more information about the book, please visit ... features/ 20041203/ koster_01.shtml

A Theory of Fun for Game Design - Wikipedia, the free encyclopedia
A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference ... wiki/ A_Theory_of_Fun_for_Game_Design

Slashdot | A Theory of Fun for Game Design
A Theory of Fun for Game Design -- article related to Book Reviews and Games. 02/ 04/ 202228& tid=6

Review: Theory of Fun for Game Design | Kairosnews
Raph Koster's A Theory of Fun for Game Design is probably best described as attempt to do for videogames what Scott mccloud did for comics in his book ... node/ 4545

A Theory Of Fun For Game Design by Raph Koster - Indiegamer ...
A Theory Of Fun For Game Design by Raph Koster Game Development & Technical. showthread.php?t=1733

Reading gamejew: A Theory of Fun For Game Design : Online Video ...
Here's a book review of a masterpice by Raph Koster videos/ v414104cwG6TncN

Grand Text Auto » A Theory of Fun Reviewed
It’s interesting, though, that Koster has tried to make A Theory of Fun for Game Design itself a playful learning system, by juxtaposing text with ... 2005/ 01/ 25/ a-theory-of-fun-reviewed/

About the author (2005)

Raph Koster (San Diego, CA) is the Chief Creative Officer for Sony Online Entertainment and author of the bestselling book, A Theory of Fun for Game Design. For many years he has served as a lead designer for teams building online virtual worlds. His first job was as a designer working on persistent worlds at Origin Systems. His last project there was working on Ultima Online, opening the online persistent world market to the general gaming public.

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