Dungeons and Dreamers: The Rise of Computer Game Culture : Fron Geek to Chic

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McGraw-Hill/Osborne, Aug 1, 2003 - Games - 273 pages
12 Reviews
Enter the quiet living rooms and cacophonous gaming environs of gaming kingpins like Richard Garriott and John Carmack, who invented games such as Quake and DOOM. Learn about gamers who make their living by winning gaming tournaments, and secrets of devoted gamers who practically live at LAN parties and gaming conventions.

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Review: Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic

User Review  - Grant Laird - Goodreads

I found out that the 2nd edition of Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic will be released at the end of 2013. http://www.dungeonsanddreamers.com/ Read full review

Review: Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic

User Review  - Michael - Goodreads

Half bio of Richard Garriott, half about everyone else in the early MUD world (EverQuest, Lineage, and the games leading up to them.) Not bad, but showing its age. Read full review

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Contents

Together
11
Building Community Building Business
41
Brave New Worlds
61
Copyright

6 other sections not shown

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References from web pages

retroblast! - Dungeons and Dreamers
retroblast! is a site dedicated to helping you get the most from your home game room. From vintage coin-op games to modern gaming, retroblast! is your ...
www.retroblast.com/ Misc/ Dungeons-and-Dreamers.php

Dungeons and Dreamers
Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland
www.dungeonsanddreamers.com/

gamespy.com - Gaming's Homepage
gamespy.com: The most comprehensive gaming site on the Web, covering games of every genre with reviews, feature articles, game design diaries and more
www.gamespy.com/ dreamers/ garriott/

Organizational Plan for How They Got Game-Spring 2006
Organizational Plan for How They Got Game-Spring 2006. Week 1: Course intro. Jan 12. Steven Poole, Trigger Happy: Video Games and the Entertainment ...
www.isis.duke.edu/ curriculum/ httg.pdf

miscellany is the largest category: February 2004 Archives
Leap Links. Magic Words: Interactive Fiction in the 21st Century, an article on IF on 1up [see also Jerz, GTA, Slashdot]. 2003 Xyzzy Awards ...
misc.wordherders.net/ archives/ 2004_02.html

Clip and carry - Upgrade - theage.com.au
The convenience of carrying your important files on a keyring-sized USB drive has to be weighed against the risk of losing sensitive information every time ...
www.theage.com.au/ articles/ 2003/ 10/ 27/ 1067213194892.html

The Brainy Gamer: Ask and ye shall receive...big time!
The Brainy Gamer is a blog and podcast devoted to thoughtful conversation about video games. I hope to provide a useful link between the game scholar and ...
www.brainygamer.com/ the_brainy_gamer/ 2008/ 04/ ask-and-ye-shal.html

Inside
kansasfest 2004:. keynote speaker. announced. Page 18. And much,. much more!! Inside. this issue ... Dungeons and. Dreamers:. A review by. Ken Gagne ...
www.juiced.gs/ samples/ assets/ JuicedV9I2.pdf

Just Finished: 07/29/2007 - 08/05/2007
Thursday, August 02, 2007. I just finished Dungeons and Dreamers by Brad King and John Borland, an interesting take on the what happened in the computer ...
agileminor.blogspot.com/ 2007_07_29_archive.html

NOEMA > STUFF
Autore: J. Borland, B. King Luogo: Milano Editore: mcgraw Hill Anno: 2003 Lingua: Italiano Allegati: nn Prezzo: 16 € ISBN: 88-386-4365-2 ...
www.noemalab.org/ sections/ stuff_review.php?IDRecensioni=41

About the author (2003)

Brad King (Austin, TX) is currently a freelancer writer in technology and culture. He will be teaching a class on new media journalism at the University of Texas this coming fall.

John Borland (San Francisco, CA) is a senior writer at CNET Networks News.com, where he covers digital entertainment, including music, movies and video games.

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