Graphics Gems IVPaul S. Heckbert Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. IBM version Includes one 3 1/2 high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher |
Other editions - View all
Common terms and phrases
1994 by Academic Academic Press algorithm angle array axis BallData ball Bezier bounding box calculated clipping Computer Graphics const double const mat4& const Point2d& const vec2& control points convex polygon coordinates Copyright 1994 cube curve cylinder define dimensions dirflag distance dot product edge endif Equation Eulord evaluation Figure float form reserved function geometric Gouraud shading Graphics Gems HVect hyperplane IBM ISBN ifdef implementation implicit surface input interpolation intersection kernel knot knot vector lambda linear Macintosh ISBN matrix method normal NULL NurbSurface operator outcode parameters pgon Phong Phong shading pixel point in polygon pointer polyhedron polytope pps->vy Quat quaternion ray tracing rights of reproduction rotation separating plane sphere spherical static subdivision surface normal surface vertex SurfSample test point triangle typedef struct unsigned vcomb vec2 vec3 vec4 vector vertex vertex normals vertices