Level of Detail for 3D Graphics

Front Cover
David P. Luebke
Morgan Kaufmann Publishers, 2003 - Computers - 390 pages
2 Reviews


Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.


Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.

* Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems.
* Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds.
* Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics.
* Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement.
* Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com.

What people are saying - Write a review

User Review - Flag as inappropriate

The most comprehensive introduction of both theories and algorithms of LOD technology. By Johnzjq

Related books

Other editions - View all

References to this book

All Book Search results »

References from web pages

Level of Detail for 3D Graphics
Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer ...
portal.acm.org/ citation.cfm?coll=GUIDE& dl=GUIDE& id=863276

Level of Detail for 3D Graphics - LOD Bibliography
"Level of Detail for 3D Graphics." Morgan Kaufmann Publishers, San Francisco, CA. ISBN 1-55860-838-9. [URL]. Luebke, D. and B. Hallen (2001). ...
lodbook.com/ pubs/ ?header=on

sciencedirect - Level of Detail for 3D Graphics Home Page
sciencedirect - the world's leading platform offers over 2000 high quality peer-reviewed full-text journals and books on science, technology and medicine
www.science-direct.com/ science/ book/ 9781558608382

Level of Detail for 3D Graphics
Level of Detail for 3D Graphics. Selected Dataset:. FP5+FP6 IST, LT World ... Level of Detail for 3D Graphics. Publication Year: 2002. Type. Unknown Type ...
www.ist-world.org/ ResultPublicationDetails.aspx?ResultPublicationId=17bfb5f7fdf54a2fb7950ab686204554

David P. Luebke
Level of Detail for 3D Graphics. David Luebke, Martin Reddy, Jonathan Cohen, Amitabh Varshney, Benjamin Watson, and Robert Huebner. ...
www.cs.virginia.edu/ ~luebke/

Jonathan Cohen Publications
Level of Detail book cover, Level of Detail for 3D Graphics David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, ...
www.cs.jhu.edu/ ~cohen/ publications.html

LNCS 4418 - Interactive Hierarchical Level of Detail Level ...
David Luebke, Beniamin Watson, Level of Detail for 3D Graphics. Elsevier Science &. Technology Books(2002). ISBN 1-55860-838-9. ...
www.springerlink.com/ index/ aw23w78vq4r56005.pdf

Computers & Graphics : Level-of-detail for data analysis and ...
[3] D. Luebke, M. Reddy, J. Cohen, A. Varshney, B. Watson and R. Huebner, Level of detail for 3D graphics, Morgan-Kaufmann, San Francisco (2002). ...
linkinghub.elsevier.com/ retrieve/ pii/ S0097849306000550

martinreddy.net
"Level of Detail for 3D Graphics". Morgan Kaufmann Publishers, San Francisco, CA. July 2002. ISBN 1-55860-838-9. [Website]. [7]. R. Waldinger, M. Reddy, ...
www.martinreddy.net/ pubs/ index.php

Mobile Graphics Research Group
Website for the book "Level of Detail for 3D Graphics" by David Luebke et al. The book describes key algorithms and metrics such as polygon simplification ...
web.cs.wpi.edu/ Research/ mgrg/ links.html

About the author (2003)

David Luebke David is an Assistant Professor in the Department of Computer Science at the University of Virginia. His principal research interest is the problem of rendering very complex scenes at interactive rates. His research focuses on software techniques such as polygonal simplification and occlusion culling to reduce the complexity of such scenes to manageable levels. Luebke's dissertation research, summarized in a SIGGRAPH '97 paper, introduced a dynamic, view-dependent approach to polygonal simplification for interactive rendering of extremely complex CAD models. He earned his Ph.D. at the University of North Carolina, and his Bachelors degree at the Colorado College.

Dr. Martin Reddy is the founder and CEO of the software consultancy firm Code Reddy Inc. He holds a Ph.D. in Computer Science and has over 15 years of experience in the software industry. During this time, he has written 3 software patents and has published over 40 professional articles and a book on 3D computer graphics.

Dr. Reddy worked for 6 years at Pixar Animation Studios where he was lead engineer for the studio's in-house animation system. This work involved the design and implementation of various APIs to support several Academy Award-winning and nominated films, such as "Finding Nemo", "The Incredibles", "Cars", "Ratatouille", and "Wall-E."

Dr. Reddy currently works for Linden Lab on the Second Life Viewer, an online 3D virtual world that has been used by over 16 million users around the world. His work is currently focused on a radical redesign of the Second Life Viewer, putting in place a suite of robust APIs to enable extensibility and scriptability.

Jonathan D. Cohen is an Assistant Professor in the Department of Computer Science at The Johns Hopkins University. He earned his Doctoral and Masters degrees from The University of North Carolina at Chapel Hill and earned his Bachelors degree from Duke University. His interests include polygonal simplification and other software acceleration techniques, parallel rendering architectures, collision detection, and high-quality interactive computer graphics. Jon's e-mail address is cohen@cs.jhu.edu.

Amitabh Varshney Amitabh is an Associate Professor in the Department of Computer Science at the University of Maryland. His research interests lie in interactive computer graphics, scientific visualization, molecular graphics, and CAD. Varshney has worked on several aspects of level-of-detail simplifications including topology-preserving and topology-reducing simplifications, view-dependent simplifications, parallelization of simplification computation, as well as using triangle strips in multiresolution rendering. Varshney received his PhD and MS from the University of North Carolina at Chapel Hill in 1994 and 1991 respectively. He received his B. Tech. in Computer Science from the Indian Institute of Technology at Delhi in 1989.

Benjamin Watson Ben is an Assistant Professor in Computer Science at Northwestern University. He earned his doctoral and Masters degrees at Georgia Tech's GVU Center, and his Bachelors degree at the University of California, Irvine. His dissertation focused on user performance effects of dynamic level of detail management. His other research interests include object simplification, medical applications of virtual reality, and 3D user interfaces.

Robert Huebner Robert is the Director of Technology at Nihilistic Software, an independent development studio located in Marin County, California. Prior to co-founding Nihilistic, Robert has worked on a number of successful game titles including "Jedi Knight: Dark Forces 2" for LucasArts Entertainment, "Descent" for Parallax Software, and "Starcraft" for Blizzard Entertainment. Nihilistic's first title, "Vampire The Masquerade: Redemption" was released for the PC in 2000 and sold over 500,000 copies worldwide. Nihilistic's second project will be released in the Winter of 2002 on next-generation game consoles. Robert has spoken on game technology topics at SIGGRAPH, the Game Developer's Conference (GDC), and Electronic Entertainment Expo (E3). He also serves on the advisory board for the Game Developer's Conference and the International Game Developer's Association (IGDA).

Bibliographic information