Schaum’s Outline of Computer Graphics 2/EScores of examples and problems allow students to hone their skills. Clear explanations of fundamental tasks facilitate students’ understanding of important concepts. New! Chapters on shading models, shadow, and texture—including the Phong illumination model—explain the latest techniques and tools for achieving photorealism in computer graphics. |
Contents
CHAPTER | 1 |
CHAPTER 3 | 25 |
TWODIMENSIONAL TRANSFORMATIONS | 68 |
Copyright | |
13 other sections not shown
Common terms and phrases
a₁ algorithm angle axes axis B-splines b₁ calculate center of projection Chap circle clipping plane color components computer graphics coordinate system corresponding cube curve d₁ defined determined direction of projection display dot product endpoints example frame buffer function geometric graphics pipeline homogeneous coordinates interpolation intersection point light source line segment matrix N₂ normal vector object origin P₁ P₂ parallel projection parameters parametric equations perpendicular perspective projection pixel Po(xo polygon polyline polynomial primary ray principal vanishing points Prob projective plane ray intersects ray-tracing Refer to Fig reference point reflection region represent rotation scan line scan-converted scan-line sin(B slope sphere surface t₁ texture map three-dimensional transformation triangle two-dimensional V₁ V₂ vanishing points vertex vertices view plane view plane coordinates view volume visible window world coordinates x₁ Xmax xy plane y₁ ymax ymin Z-buffer z₁ Zmin